I have just an edge.
I added a screw modifier. Then a solidify modifier. then a simple deform modifier.
result:
But i have no idea, how can i merge this? or do i have to do that manually after applying? Or can i somehow adjust this that it fits?
I have just an edge.
I added a screw modifier. Then a solidify modifier. then a simple deform modifier.
result:
But i have no idea, how can i merge this? or do i have to do that manually after applying? Or can i somehow adjust this that it fits?
Try the Weld modifier at the end of your modifier stack (or as Robin says, at a more accurate place in your stack), play with the threshold value, it should merge the vertices.
Would recommend Deform before Solidify, so the Weld doesn't have to cover internal faces..
...leaving no defects in normals. (Also, for less experienced users, note the angle of Bend is a soft limit: it can be taken beyond 360 by typing in)