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The materials were working fine but I don't remember when or how it happened but the donut became black at every view. enter image description here

enter image description here

I realize it became very dense with faces and the black is actually all the vertices. I can see the color fine when zoomed in.

enter image description here

I do not have any subsurface modifiers on the object nor do I think I modified anything when this issue happened. How would I go about fixing this?

Expected Outcome: The donut/icing has less faces while previewing it so I can work with it.

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I have never done donut tutorial before so I don't know what steps did you follow but you somehow had to use subdivision with very hight number and somehow even apply it... There are basically 3 options you have

  1. Try to use Multiresolution Modifier on your dense object and click Unsubdivide It's purpose is to rebuild a lower subdivision level of the current base mesh. It may not work, but it can... If it does then click unsubdivide until it is no more dense
  2. Try to use Remesh modifier, it will destroy your topology, but it can save it.
  3. If nothing works, do it again from scratch

Good luck

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    $\begingroup$ If someone knows more option, teach me I will be happy to learn new possibilities $\endgroup$
    – MikoCG
    Commented Jul 30, 2021 at 6:59
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    $\begingroup$ You could also use the "decimate" modifier $\endgroup$ Commented Jul 30, 2021 at 8:09
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    $\begingroup$ There are also tools like Instant Meshes $\endgroup$ Commented Jul 30, 2021 at 13:40
  • $\begingroup$ Well that's embarrassing, it was because wireframe is on. I get confused between x-ray mode, wireframe, edit mode. Looks like this novice still have far more learning to go. $\endgroup$
    – Anonymous
    Commented Jul 30, 2021 at 15:45

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