Whenever I attempt to create a test render (F12) or when I switch to camera view (Numb 0) my models faces look distorted. When I'm not looking through camera view, everything is smooth and normal, regardless of how close I am to the objects. When I switch to these modes the faces become distorted, strange and look glitchy. I've tried a couple things and have no clue what is causing this or what I can do to fix it.
One possible explanation I came up with is that the models have too much information inside of them, and the render isn't sure what to display. To solve this, I figured I could delete all of the vertices, faces, etc. inside of the model, but I found no way to do this. I'm at a loss.
Below is a screenshot from the work window in object mode followed by a screenshot of the camera viewpoint.