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How do you create the edges to fold around like that? I wanna create this exact same backrest piece as a modelling challenge for myself, but this might have been too advanced.

Here's a link to the page where the images are from where you can see more of the model

enter image description here enter image description here

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  • $\begingroup$ I might try some variation of bridge edge loops. $\endgroup$
    – TheLabCat
    Jul 25 at 17:57
  • $\begingroup$ How though? I've tried using that, Hard Ops, subd modelling, etc., I still can't figure it out. $\endgroup$ Jul 25 at 18:35
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You could extrude a circle, spin it:

enter image description here

Cut a hole:

enter image description here

Extrude some edges:

enter image description here

enter image description here

Create new faces:

enter image description here

Fill the gaps between the faces:

enter image description here

You'll need to add edge loops to sharp the edges...

File here:

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  • $\begingroup$ Omg you absolute wizard! That's such a brilliant idea! Do you mind sharing the file so I can have a better look at how you went about it? I hadn't thought about flipping the top curved bit like that XD $\endgroup$ Jul 25 at 19:06
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    $\begingroup$ I've put the link in my answer, I'm not sure it's the good proportions but you'll find the right ones $\endgroup$
    – moonboots
    Jul 25 at 19:30
  • $\begingroup$ Alright, now I'm caught in another mess :( Your idea to model the fold in that way was brilliant, but now I can't figure out how to make those holes in the middle so that they are all symmetrically aligned. How do I make a symmetrical grid on the front and back so that I can convert the vertices into circles and connect them use bridge edge loops? $\endgroup$ Jul 26 at 10:58
  • $\begingroup$ this is a completely different problem, you should create a face with a hole and array it, then you'll connect with the mesh you've done $\endgroup$
    – moonboots
    Jul 26 at 11:34

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