I'm working on a film-project where the scene plays out in a huge landscape and the camera moves back and forth within it of course we also have actors, animals, vegetation and other elements moving within this landscape.
Now this scene is to be composited onto real book pages which are being turned to reveal the new scenes & landscapes as we go in and out of the scene. But since the pages are being turned for real, they dont move perfectly stable so that I could use a simple bend-deformer or anything of that sort.
The thing that worked best for me so far is a lattice since I can have as many control-points and keyframe it to go with the pages. But the problem is, that the lattice can only deform single meshes and not an entire collection. Of course I can put modifiers on all meshes in my scene referencing the same lattice, which is nice, but since the scenes will be huge, it would be quite a pain and also during testing I noticed the lattice modifier breaking other modifiers like booleans or mirrors.
My ideal solution would be a deformer (like the lattice) that deforms an entire collection instead of each single mesh in it.
Does anyone have an idea how something like this could be achieved? I'm grateful for any hint in the right direction!
Cheers