If I am retopologising on top of a high poly mesh, It gets really confusing when the vertices from behind the object show through the foreground mesh I am working on.
Sometimes and I don't know what the difference is - Blender culls the vertices behind the faces I have made.
This is really helpful and cuts down on clutter.
Sometimes, it shows the vertices through the mesh and the settings are the same - Does anyone know what causes it to behave differently and how I can force it to cull the vertices behind the faces I am working with?
Edit, I seem to have accidentally found the solution to this problem. I decided to switch to shade smooth at one point and noticed that the normals were misbehaving. So I reset vectors then this resulted in flipped normals, so I recalculate outside Once this was done - the hidden wire in front properties were behaving properly (obscuring the background vertices). So I assume this issue was due to normals being weird.