I have made a baseball bat with a grip i blender 2.83.19 and i want to do a retopology of the low poly to the high poly since its not matching the top and bottom of the grip atm.
What's the best way to retopo so it matches the high poly? Tried moving vertices of the low poly closer to the edge of the high poly but looks weird when baking in SP.
Looks like this when trying to bake in SP:
Could this also be a problem with not having enough polys to compensate for high poly density?