I'm looking to create the following surface with a tight radius corner, but the only way I know how to do that is to create loop cuts close to each other, which results in pinched geometry. Anyone know how to fix this? I've linked the file below.
I was able to solve the problem by copying the normal vectors of non-pinchy vertices and then pasting them to the pinchy vertices and flatten them out. I needed to do this separately for every problem vertex though. I don't know a way to do it all in one fell swoop. I tried to multi-select and paste, but it ended up breaking other normals by me trying to do too many at once.
Go into Edit Mode and select a vertex that has no pinch. Press Alt + n to bring up the Normals Menu, and then choose the Copy Vectors option. Now select a problem vertex. Go back to the same Normals menu and choose the Paste Vectors option. You may find that some trial and error is needed to ensure that you aren't making things worse, but in relatively short order, I had the smooth surface you see here.
There may be a more elegant solution. Anyway, hope this helps.