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My objects have the same scale, but a different reflection area.

Even though the mesh is of similar size, the reflected area is different, so the result is different. I want to adjust the area reflected on the objects so that it is the same for all objects.

How can i control the environment reflections?

enter image description here

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    $\begingroup$ Hello :). You're viewing each object from a slightly different angle - hence the difference in reflections. $\endgroup$ Commented Feb 17, 2021 at 9:21
  • $\begingroup$ thanks. Those are front veiw $\endgroup$ Commented Feb 17, 2021 at 9:59

1 Answer 1

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When using perspective camera, the reflections will never match.
To preview the same reflections, you can use local collections.

  1. Put each glasses into a different collection, but give them the same coordinates (like 0,0,0)
  2. Open multiple viewports side by side
  3. Go View > Collections and choose which one to show for each viewport

enter image description here

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