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I'm trying to create and rig a simple human-ish body, I successfully created the body and the skeleton and parented it and it works, except that the bones on one hand control both. How would one go about making the rigging work where half the body is mirrored? Thanks

Screenshot of body

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Put the Mirror modifier above the Armature and it should work fine:

enter image description here

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  • $\begingroup$ Thanks, I already have the mirror above the mirror modifier - imgur.com/a/6PO22fk. It seems weird $\endgroup$ – cztrollolcz Jan 20 at 15:17
  • $\begingroup$ maybe share your file? pasteall.org/blend $\endgroup$ – moonboots Jan 20 at 15:27
  • $\begingroup$ pasteall.org/blend/0030ff85f22442428713de55b25d4bb5 this is the file $\endgroup$ – cztrollolcz Jan 27 at 18:55
  • $\begingroup$ yes it seems to fail for no reason, even though the Vertex Groups option is enabled in the Mirror modifier, I would personally apply the Mirror modifier, because anyway you'll probably have to bring some corrections $\endgroup$ – moonboots Jan 27 at 19:11

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