Good day! I created an animation of hitting a punching bag with my right hand (skeleton - humanoid), the question arose: how to reflect the animation (along the X axis) so that now there is a blow with the left hand?
I tried:
- Created an EMPTI element in the center (0,0,0), made it the parent of the rig and applied a scale of -1 on the X-axis. This option will not work because the animation and SKELETON will be reflected (bones will also be mirrored)!
- I've tried copying frames (Ctrl+C) and pasting them by pressing "Ctrl+Shift + V". In this case, the animation goes in reverse order.
- The trolls wrote that in the liner you can click on the object and choose to mirror along the X-axis ... it's not funny ...
Please, help!