I am having a problem with the texture scale. I'm starting my studies with blender and I'm trying to create a brick texture. But I am unable to insert a standard scale for the entire object.
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$\begingroup$ Hi there :) .Since u have plugged the UV co-ordinates to the mapping node can you attach an image of ur UV map $\endgroup$– NxdhinCommented Jul 26, 2020 at 16:26
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$\begingroup$ Hello :). To keep consistent texel density for all UVs, there's the Texel Density Checker addon. $\endgroup$– jachym michalCommented Jul 26, 2020 at 17:26
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$\begingroup$ Thanks Jachym Michal!! But is it work with only UV map or can i use it with shaders? $\endgroup$– Gabriel RibeiroCommented Jul 26, 2020 at 18:49
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$\begingroup$ After researching a lot, I understood that the way you model the mesh can distort the scale of the material in some places of the object. I wanted to understand how I can increase the size of an object or stretch it without this happening with the material / shader. $\endgroup$– Gabriel RibeiroCommented Jul 26, 2020 at 18:59
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