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I am having a problem with the texture scale. I'm starting my studies with blender and I'm trying to create a brick texture. But I am unable to insert a standard scale for the entire object.

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  • $\begingroup$ Hi there :) .Since u have plugged the UV co-ordinates to the mapping node can you attach an image of ur UV map $\endgroup$
    – Nxdhin
    Commented Jul 26, 2020 at 16:26
  • $\begingroup$ Hello :). To keep consistent texel density for all UVs, there's the Texel Density Checker addon. $\endgroup$ Commented Jul 26, 2020 at 17:26
  • $\begingroup$ Thanks Jachym Michal!! But is it work with only UV map or can i use it with shaders? $\endgroup$ Commented Jul 26, 2020 at 18:49
  • $\begingroup$ After researching a lot, I understood that the way you model the mesh can distort the scale of the material in some places of the object. I wanted to understand how I can increase the size of an object or stretch it without this happening with the material / shader. $\endgroup$ Commented Jul 26, 2020 at 18:59

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