I'm working on a piece where theres a brick wall.
I'm using a noise texture to bump map to create a certain look, and I Alt+D'd the bricks so I'd be able to edit the material in one go.
The problem I'm having is that they are noticeable the same texture repeated.
I followed two separate guides on how to randomize texture map, but it seems to not be working. This is my node set up
The Object info random node is hooked up, but having duplicated an object twice, there is no noticeable changes in the texture format.
The more I duplicate SOME will be slightly different, but here's what's weird. I also have a color ramp node set up to change the color of the brick slightly with each iteration. I favored one color more than the other in the gradient so most will be a dark grey, and the other will be a dirty yellow.
I noticed that if I duplicate the original brick, every time it's grey, the texture is the same, but when it's yellow the texture is different... BUT the same as every YELLOW texture. This, despite both being assigned random.
is there something I'm obviously missing?