I made and object in blender with checker texture but when i try to import it in unreal Engine it only imports with object. The texture is not imported
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$\begingroup$ Could you elaborate on your problem? What format are you exporting to? $\endgroup$– Christopher BennettCommented Jul 13, 2020 at 9:35
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$\begingroup$ I am exporting my checker texture to unreal Engine in fbx format but won’t go in engine. $\endgroup$– WRAITHCommented Jul 13, 2020 at 11:40
1 Answer
When you export your FBX in Blender, at the top of the Export FBX dialog, there is an option for how external data is saved ("Path Mode"). click the drop-down for that and choose "Copy". Also click the button next to it that looks like a box ("Embed Textures").
Now your texture will be exported.
NOTE: "Complicated" materials will not be preserved when you export in .fbx format. As a general rule, anything more complicated than plugging an image texture node into a material property will fail in another application. Use only Principled BSDF
shaders and only a single Image Texture node
for any one of its properties--those properties should be limited to PBR-workflow standby's: "Diffuse"/"Albedo", "Roughness", "Normal". You will have to rebuild the rest yourself in the game engine you import the .fbx to.
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$\begingroup$ I did that but it is exporting in ue4 $\endgroup$– WRAITHCommented Jul 13, 2020 at 10:47
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$\begingroup$ I don't understand, can you please be more clear? $\endgroup$ Commented Jul 13, 2020 at 15:26