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I'm very new to Blender and Unreal Engine. I'm trying to figure out why my Animations from Blender are not showing up in Unreal Engine 4. Here is a file that I made for testing it out.

When I'm importing the file to Unreal Engine 4 this shows up

enter image description here

The Mesh is showing up in UE4

But the Animation is not showing

This is what the Output Log of Blender says

enter image description here

The Error "Imported bone transform is different from original. Please check Output Log to see detail of error." is the one that I can't get rit off.

This is probably a simple question but I can't figure it out.

Thank you.

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  • $\begingroup$ "Please check Output Log to see detail of error." This is probably referring to the FBX exporter in Blender. Have you checked the log like it says? You can see output from the exporter by going to Window > Toggle System Console (and close it the same way - actually closing the window will close all of Blender) $\endgroup$ – James May 20 '18 at 16:14
  • $\begingroup$ Thank you for your response. I added the Output Log of Blender to my post. $\endgroup$ – Jaugen May 21 '18 at 10:44
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Hey I had a similar issue, this thread helped me fix it: https://answers.unrealengine.com/questions/736756/blender-animation-import-problem-empty-animations.html

If link dies the solution was,

Turns out all I had to do was rename my character in blender from 'armature' to anything else.

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