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I have a Mesh Sequence Cache modifier that references a .abc file. Is there any way I could bake the modifiers' motion to the object so it doesn't have to reference the .abc file?

I'm doing this so that I can give the .blend file to SheepIt for rendering.

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Realized I can't do this, keyframes won't work for geometry and shape keys require each frame to have the same polycount.

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