Hi There, I got a lighting question for you all; I come from a photography background and for product photography, using gradient lighting is very common for lighting reflective objects. So a gradient of light, from bright to less bright. Attached is an image as an example. I tried different methods but can't seem to get the same look in Blender as in real life. Is there anyone who could help me with it? Thanks a lot!
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1$\begingroup$ Hello :). Just to save time - what methods have you tried so far? $\endgroup$– jachym michalCommented May 5, 2020 at 13:09
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1$\begingroup$ blender.stackexchange.com/questions/51172/… blender.stackexchange.com/questions/137899/… blender.stackexchange.com/questions/66853/… $\endgroup$– Duarte Farrajota Ramos ♦Commented May 5, 2020 at 13:13
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$\begingroup$ @JachymMichal, As the comment of Duarte suggests this is something that needs to be done in nodes. I tried to do it physically the way we do it in real life. For example having a 'scrim', so a half transparent material plane, which I then shine a light trough at an angle, that didn't work. I also tried a white plane and bouncing the light of of that at an angle, that also did't work. Using nodes seem to be a good option, but I would love it if there was a more 'physical' option so I could just adjust it in the viewport, that would be way easier to understand and adjust for me. Thanks! $\endgroup$– JurianCommented May 5, 2020 at 14:04
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1$\begingroup$ Instead of using translucent objects to difuse the light through, Illuminate planes (or even better, a hemisphere that surrounds the scene) using spot lights. Use a large size in the spot shape and use a large value for blend, that should give you the gradient you are looking for, As you know already, lighting shiny and reflective objects is all about lighting whatever is $\endgroup$– susuCommented May 5, 2020 at 18:59
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$\begingroup$ Thanks @susu, I'll definitely try that! $\endgroup$– JurianCommented May 6, 2020 at 8:28
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