I'm creating an abandoned factory/warehouse building, and I've run into a lighting problem. I've searched a lot on Blender SE for a solution, but none of the questions I found helped. This question is very similar to mine, but the answer is not helpful at all for me, as in my case I have a very bright, direct light shining directly into the building.
For my world's sky, I'm using Background surface with an Environment Texture using an image. Here is the node setup for my world:
A lower-quality version of DSCF6016.JPG (the sky).
Here's a screenshot using Scene World, where the sky looks perfect, but there is absolutely no light inside the building, except where the sun hits the floor:
Turning up the strength for the scene world doesn't really do anything until the strength is extreme (>400), and even then it just turns the floor blue, and does nothing to the walls.
When I uncheck Scene World in the Shading dropdown, and adjust the settings, the interior lighting looks pretty good, but the sky is dull:
If I turn up the strength (where the cursor is), the sky looks better, but then the interior is too bright!
When I switch from using my image to using a sky texture, the building still isn't light.
Since the building is abandoned, there can't be any artificial light in there. Is there a simple way to get the sky like the first image, and the interior like the second one? I'm still getting used to Blender's fine points, so there may have been something obvious I missed, but I've been trying to solve this problem for hours, and I can't seem to get it right. I'm using Blender 3.0.1 on an Ubuntu 20.04. I can provide more screenshots/information if you need.