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I am trying to land a project similar to the one in this image. Any ideas how I could get a similar render for any type of figure, for example a Torus or an octagon? I don't care about the mesh, but about the render type (wireframe, colors, and maybe shader).

I don't really know what could help to nail this. Maybe by using some kind of freestyle set? All ideas are welcome.

enter image description here

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    $\begingroup$ Hello and welcome. Could you please use a descriptive title that sumarizes the content of the question. Also clarify what part of the image you wish to recreate. Is it the modelling, the shading, colors, wireframes? $\endgroup$ Commented Apr 23, 2020 at 19:14
  • $\begingroup$ Ill edit it. Thanks for the feedback. I´d like to recreate the shading and the wireframe, so i can use it in any shape. Setting colors like this may also help. $\endgroup$
    – Mike
    Commented Apr 24, 2020 at 1:17

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Here is a try:

  • Create your profile shape (here an extruded triangle) and a curve, give your shape an Array and a Curve modifier so that it follows the curve, then a Wireframe modifier so that it thickens the edges. Disable the Replace Original option of the Wireframe modifier so that you can still see the original faces.

enter image description here

  • Create 2 materials, one for the faces, one for the edges. The first material is a mix between a Transparent shader and an Emission shader, with a Layer Weight as factor.

enter image description here

  • The second material is a basically a mix between Emission shaders and a Transparent shader, with a Noise shaders as factors, in order to create a blend of colors and transparency.

enter image description here

  • In the material list of your object (Material panel), put the first material (faces material) above the second one (edges material). In the Wireframe modifier, choose Material Offset > 1 so that the edges will have the second material of your material list.

enter image description here

  • Here is what it gives:

enter image description here

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  • $\begingroup$ I´ll try it out! Thank you! $\endgroup$
    – Mike
    Commented Apr 24, 2020 at 22:13
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just create a cylinder and decrease vertice enter image description here

and scale it and add same loop cuts and add a curve and towic it until it is mash the reference and curve modifier to follow the curve and wireframe modifier and finally add the gradient texture with the mapping node and texture coordinate and use it as a mask to in the mix shader by connect it to the fac and but the two emission shader with different colors to it

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    $\begingroup$ Periods, commas, and sentence structure, might make this answer more useful. $\endgroup$
    – susu
    Commented Apr 23, 2020 at 19:48

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