(My english isn't very good, do not hesitate to edit my question)
I'm currently searching the best way to draw some 2D filled shape using Blender.
For example:
This image is a render from Freestyle, the variable stroke width is automatically generated which isn't what I want.
For the moment, I've found some interesting methods. One of them consists to play with a Bezier Curve in 3D mode that is extruded a little bit (with Tilt at 90°) then I can use ALT+S
for change the radius of my extrusion. I really like that way of working and it give me that kind of result which is good:
The Problem is that I can't easily fill the shapes... Lets see with this example:
If I want to fill that shape, I need to:
- Duplicate my Bezier curve
- Change the Z position of the duplicated curve to put it behind the original shape.
- Change its mode to 2D so as fill it.
- And finally, change its material to the color I want.
That's a bit annoying to do and when there is a lot of elements on my stage, it becomes a mess, even using Groups.
It would be easier to use Freestyle for that, but how could I control manually the thickness of the stroke like I do with those bezier curve when I'm changing the Radius ? Does a similar way exists (like weight for example) ?
I searched for a modifier of Freestyle Lineset but no luck. I've saw that it is possible to use Python, do you think it is possible to use that mode ? I tried a few, but the data input don't seems aware of a parameter like the Radius of the vertex...