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So I have one today I hope really can be found by others and learned from! I am really trying to create some high quality models and I think the area I am having the hardest time with is proper UV wrapping. I am working with a brushed steel material from Poliigon.com and I want the angle of the brushed lines in specific directions.

First, here is the model and texture: enter image description here

Now, despite my best efforts, and hours on YouTube this model is still loaded with imperfections. Here are just a few examples: enter image description here

Lastly here is the desired flow I am wanting for my brushed lines: enter image description here

So, I am really just curious if anyone has any pointers, or ideas as to how I can get really tight clean UV wraps or even point me in the direction of a paid course, etc. I have learned a lot about seams, marking sharp, and even the general process of UV wrapping and it's interface within Blender. However, wrapping these lines in a seamless and flawless manner, that point in the desired direction, is beyond me at the moment and ANY help would be incredibly appreciated!

I hope this also can help others who are struggling with intermediate level UV stuff.

Let me know if someone wants the .blend

THANK YOU ALL !!!

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    $\begingroup$ consider this: you first brush the metal then you bend it into shape. your uv maps should look like the piece of metal sheet before bending. $\endgroup$ – Shantanu Aryan Mar 31 at 18:35
  • $\begingroup$ well the texture I have is just horizontal lines, and since I want these lines to go in several different directions I am not sure what you mean by wrap $\endgroup$ – General_Iridium Mar 31 at 19:57
  • $\begingroup$ I request for the blend file $\endgroup$ – Shantanu Aryan Apr 1 at 7:28
  • $\begingroup$ I posted the file for you Shantanu. Thank you very much for your interest! I stripped down the file and even the textures a little bit but feel free to use another brushed style texture if you have one similar. $\endgroup$ – General_Iridium Apr 1 at 11:07
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enter image description here Some of the texture files were missing so I used the waves texture instead.

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  • $\begingroup$ wow.... Can you provide a brief explanation ( or a detailed one if you feel generous ) of the magic that you laid down on this file ?? Really impressed!! Would you use some sort of a blend in your shader tab to make sure there is no visible seam ? $\endgroup$ – General_Iridium Apr 1 at 13:04
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    $\begingroup$ @CameronT0101 to blend the seams you can use a similar approach: youtu.be/Ebx2qbBlvh0?t=563 $\endgroup$ – Shantanu Aryan Apr 1 at 13:46
  • $\begingroup$ Ok funnily enough I was actually watching this video for this problem, so I will certainly watch it once more! Ok my last question would just be: Was there any technique or tool that you used that I should know about in order to execute this process in the future? I will also download the blend and TRY to learn as much as I can! Thank you again, and I will give you the answer mark :) $\endgroup$ – General_Iridium Apr 1 at 15:18

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