I have an object with a mirror modifier in X and Y direction. Is it possible to unwrap all the 4 quadrants as a big single UV map and then have this UV map to apply to the object as it was a single non mirrored object (Same as apply in the mirror modifier), without using the Apply button first?
I wan't to be able to edit the mesh with the Mirror modifier later on, but have the UV map seeing it as one single object.