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I have a couple of objects. They have the same geometry (duplicates), but different scales.

Can I transfer the UV seams between them? Linking them via UV's results in a stretched texture.

I know the obvious solution was to mark the seams before doing the duplicates, but that milk has spilled.

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Data Transfer modifier to the rescue:

enter image description here

In your case, the mapping sounds as if it should be via Topology

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  • $\begingroup$ awsome! Thank you :) $\endgroup$
    – Martin
    Commented Mar 27, 2020 at 17:53

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