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been facing some peculiar problem lately when I was unwrapping UV.

The UVs are fully "flat" and does seem to have any distortion. However, as you can see form the image. The checker looks completely distorted. I checked for stretching and It seem decent with no serious distortion. Hence, I have no idea what causes it.

Further information:

  • I use the add-on UV square to unwrap the UV
  • the checker are from the add-on Texel Density.

enter image description hereenter image description here it.

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I figured it out. The distortion is cause by the double UV maps in the Object properties Tap. Once I deleted the unwanted map. everything went back to normal.

enter image description here

enter image description here

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