Blender has a wide suite of character making tools, but I have been having trouble finding an emotion-to-facial-expression "conversion tool".
Make Human is very realistic and has a wide variety of options that control genetic facial traits. However, emotions have to be manually encoded in the riggings (this is my understanding at least). Doing so in a convincing way isn't trivial.
Is there any tool that "renders" emotions? Namely, you input emotional descriptions or parameters of some sort and it will adjust the rigging of a make-human mesh or a even just it's own stock character?
Ideally such a tool would allow complex mixtures of emotions and animations. For example it would be amazing if you could specify “character is startled (a 6 on a scale of 1 to 10) from an event that occurs at a relative azimuth of 30 degrees. The startle shifts to grief over a period of [a default value that reduces the guesswork, but can be changed].” This is probably pipe-dreaming, but even a basic tool would be very helpful.