Im creating a game asset, and i want to export it to Unity later on. So i have started texture painting this object, but as you can see it looks different when rendered compared to solid or look dev mode. I dont know which mode i should stick to when texture painting to get the most accurate colors. I guess rendered more is the best one because it will be the final render with all the lighting and etc but even though i have 3 sun lights it still looks dark compared to look dev mode (which i prefer over rendered mode) but if its going to look really dark in a game engine as well then Im not sure which mode to stick to to see the real color/lights when texture painting. Please help!
1 Answer
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You should paint in lookdev mode, making sure texture paint opacity is set to 0 to be able to see your full material when painting.
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$\begingroup$ So i will continue to use lookdev mode then. Where can I access texture paint opacity? And Is it too late to change it at this stage, do i have to restart my texture paint? $\endgroup$– ulusCommented Oct 16, 2019 at 15:09
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$\begingroup$ In the overlay options. No you can switch modes freely. $\endgroup$– globglobCommented Oct 16, 2019 at 15:14
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