I don't want to change the bone roll, that doesn't accomplish anything.
When I have a bone, I want the Y and Z axis to stay the same, but I want the X axis to reflect across the local Y axis. If I try and change the bone roll, it always changes both the Z and X at the same time, even though all I want to do is flip the X axis of the bone in edit mode. "Switch Direction" almost accomplishes this, except then it reverse the head and tail location.