I try to split render process (by python script) to several tiles and after finishing render process, join sub-results into one image. I set use_borders to True and I set min_x, min_y, max_x, max_y:
bpy.context.scene.render.use_border = True
bpy.context.scene.render.use_crop_to_border = True
bpy.context.scene.image_settings.file_format = 'PNG'
bpy.context.scene.image_settings.color_mode ='RGBA'
bpy.context.scene.border_min_x = computed_min_x_for_tile
bpy.context.scene.border_min_y = computed_min_y_for_tile
bpy.context.scene.border_max_x = computed_max_x_for_tile
bpy.context.scene.border_max_y = computed_max_y_for_tile
But ... I get slightly different image than I expected. I rendered the same scene in Blender GUI and via python script (splitting into tiles). Outputs are different. You can see tiles borders - in image generated by python script.
I tried to set another properties (before render process), for example:
bpy.context.scene.render.use_compositing = True
bpy.context.scene.render.use_save_buffers = True
bpy.context.scene.render.use_full_sample = True
bpy.context.scene.render.use_render_cache = True
bpy.context.scene.render.dither_intensity = 1.5
No one helped.
Do you have any idea how to reach the same outputs ? What property should I set or what sequence of steps should I do ?