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I am new to using blender, and found something I wasn't able to solve.


I have a simple model like this:

enter image description here

With texture from the bottom:

enter image description here

I would like to curve this model like a bracelet, did it with a beizer circle + curve modifier.

But somehow it messes up my model, as you see here:

enter image description here

What could I do? I tried changing the resolution but not much has happened..

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  • $\begingroup$ First make sure that you have applied rotation to the object (ctrl+A). Then keep in mind that the deformation occurs along the Z axis ob the object, but along the the Y axis on the curve. $\endgroup$
    – user1853
    May 12 '19 at 22:31
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Looking at your 1st picture, your Curve is overlapping each other.

So your 3rd picture looks like having a double faces.

Better still, instead of using Bezier Curve + Curve Modifier, use your Bezier Curve to get the kind of Curve you are expecting from Curve Modifier and then Extrude.

After Extrude, you can do the thickness.

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