- The Object Info node gives me access to the location of the shaded object('s origin) in World Space
- The Texture Coordinate node gives me access to the coordinates of the shading point in the Object Space of any object.
How in a shader tree, could I retrieve the location of the shaded object in another object's space? For instance, the location of the shaded object in its parent's space?
Somehow apply the parent's inverse transform to the Object Info > Location?