My object is far away from 0,0,0 point, it has to. The origin point also has to be in the center of my geometry. Every time I click on apply my origin goes to back to 0,0,0 ... how to apply my location without changing the origin? 3D Cursor, Transform pivot point both don't work

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  • $\begingroup$ Are you pressing ALT+G? If so, that's clearing your location transform, not applying it. To apply it, hit CTRL+A and choose the Location option. If this isn't what you're doing, can you take a screenshot or something? $\endgroup$ – Electric_Wizard Feb 17 at 21:20
  • $\begingroup$ @Tumbleweed: That is what it does. You are pressing Ctr+A - Apply Location that brings an origin to Zero and keep object in location. Same if you rotate object and Apply Rotation - rotation stay but value in Rotation is set to zero. So my Q is what do you expect from "apply location"? From what you wrote object is far that is OK and has its origin in his centre, so what do you expect to act? $\endgroup$ – vklidu Feb 17 at 21:31
  • $\begingroup$ I expect every transform to be zero, But when I apply it to zero with "apply location", the origin will change (screenschot added)... is there no way around? Have to export for unity but the pivot will be totally messed up $\endgroup$ – Tumbleweed Feb 17 at 21:35
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    $\begingroup$ It can't be :) Values represents origin position in world. Why do you need something like that? $\endgroup$ – vklidu Feb 17 at 21:36
  • $\begingroup$ Would this help? - blender.stackexchange.com/questions/99821/… $\endgroup$ – Edgel3D Feb 18 at 1:12

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