0
$\begingroup$

One object (a lamp shade) in my scene has a simple white material with a normal map. When lighting my scene with just an HDR the material looks as desired. When I add a sun lamp it helps the rest of the scene but blows out the highlights on this white material. I'm using Filmic color management.

How can I avoid these blown highlights but retain the shadows and bounce lighting from the scene?

$\endgroup$
0
$\begingroup$

If it's blender internal render, there are light groups in the material props, "This layer only" flag in the lamp props. If in cycles, it's possible to use render layers, and one of them will be with the sun lamp excluded. Also you can use ObjectID or MaterialID to mask this object later on compositing (see "ID mask" node for details). and fix its brightness in linear space of the compositor, before the final tone-mapping in filmix.

$\endgroup$

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.