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I´m trying to make a conveyor belt, but haven't found any useful guide so far.

So.. is there a way to first make an array for the wood plank and then make all the planks follow a path? I don't want to parent 100 different objects just to make this animation.

I would prefer to be able to use a path rather then a bezier curve since I want to be able to have different elevation in different sections of the conveyor belt and find it hard to edit a bezier curve. And I also don't want the planks to deform as they reach the edges between sections of the loop.

Thanks in advance!

Best regards /John

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One technique that might be useful is to turn the motion of a single plank into an NLA strip that repeats in a track. Then you put that same action into a repeating NLA strip into a track on each other plank, but offset in time, so it follows the same path, but a second or so later than the plank in front of it.

NLA strips offset in time

I optimized my workflow by setting up the repeating strip before duplicating the object with Alt-D. Then all I had to do was grab the strip in the NLA and G X -10

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