I have a node setup and got this effect.
Need to have a outer glow to the object like this
What extra node i have to add to get the above result to glow my object. Any suggestion or help. Thanks
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Create a box. *Create a new shader for the box *Unplug material from material output. *Create a new principled volume shader *Connect it to VOLUME on material output *turn density to 0.02 *Play with absorption.
Put the box enclosing the monkey.
Volume shading will capture light by the absorption and density parameter. Hope this helps.
You can try using the new Cryptomatte feature in 2.8 which will allow you to separate objects or materials in your render, I'm not very familiar with it myself yet but here is a quick test I did to get a soft glow around an object with the option to change it's color. Check out this video for more tips on how to use the Cryptomatte. https://youtu.be/Ml1Kic4VopA.