I have a node setup and got this effect.
Need to have a outer glow to the object like this
What extra node i have to add to get the above result to glow my object. Any suggestion or help. Thanks
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Create a box. *Create a new shader for the box *Unplug material from material output. *Create a new principled volume shader *Connect it to VOLUME on material output *turn density to 0.02 *Play with absorption.
Put the box enclosing the monkey.
Volume shading will capture light by the absorption and density parameter. Hope this helps.