I have looked this up and there are tutorials for older versions and they have shader nodes that aren't in Blender 3.0. I have tried just experimenting but I am not getting anything near the results I want
I am trying to make individual transparent spheres glow from within. I can make to object glow with the emission but that is not the effect I am look for. I want prismatic light to glow from within the the spheres. OR have a glow from with shine through a prismatic sphere.. like a transparent pearlescent sphere.
*** Ok this is screenshot of what came up with after tinkering with the answer below and attempting to add the prismatic effect. I really want the colors to be brighter and the light to look as if it is shining through multicolored crystal. I experimented with different refraction values and the higher values wash out the colors more. Any tips to achieving this would be appreciated.
I'd appreciate any help I can get to make this happen with Blender 3.0. Thanx in advance