When using Skin Modifier it will create sub-edges/intermediate edges (Marked Green on the picture) between two control vertices (Red dots on the picture). As far as the shape of the object goes, it is only the Edges produced by control points (Red) I'm interested in, so I have to delete all the unwanted (Green) sub-edges after applying the modifier. Which is fine if the model is simple enough (Just select main edges, invert selection and delete the rest), but with a complex one it gets really time-consuming and at times confusing very fast. Is there a way to make Skin Modifier go without creating those sub-edges at all somehow?
3
-
1$\begingroup$ I don't know if you can avoid edges with the Skin modifier, and I'm not sure it's a perfect tool to create mesh, anyway, you could simplify with these methods: blender.stackexchange.com/questions/114874/… $\endgroup$ – moonboots Jul 29 '18 at 8:58
0
$\begingroup$
$\endgroup$
You can add a Decimate modifier below the Skin modifier, to reduce the number of faces created by the Skin modifier.