Timeline for Reduce/Remove Sub-edges in Skin Modifier
Current License: CC BY-SA 4.0
3 events
when toggle format | what | by | license | comment | |
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Mar 23 at 11:52 | comment | added | michalpe | It doesn't unless you want to subdivide. Then it's a horrible mess. We need a skin modifier that just doesn't add the redundant loops. | |
Jun 28, 2020 at 2:29 | comment | added | Alexander Guyer | I'd like to add that using the "planar" decimate mode is great with the skin modifier for producing low-poly organic shapes (like handmade trees). It allows you to provide an angle limit and merges planes connected at angles smaller than the limit. Given that the skin modifier produces several parallel planes along edges, setting the angle limit to something arbitrarily small (though greater than zero, like one degree) will eliminate all of these extra planes without deforming the mesh too much at all. Plus, the resulting topology is decent and generally doesn't require remeshing. | |
Aug 13, 2019 at 3:39 | history | answered | Andy | CC BY-SA 4.0 |