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I'm having trouble creating a high resolution sphere in Blender.

I can create a sphere with Add -> Mesh -> UV Sphere. This sphere will be viewed very close to the camera, and it's obvious (in Unity) that the object is not round.

There doesn't seem to be any way to set or increase the number of vertices / segments in the sphere either during creation or afterward. Is there a menu I'm supposed to be seeing that's not in my view?

blender view

^ This is all I'm seeing in Blender. No obvious way to set the sphere's resolution.

unity view

^ Sphere looks pointy in the game.

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If you press T before adding the UV sphere, you should see the "Transform" panel which allows you to set the segments and rings.

Object transform panel

If you already have the UV sphere and want to modify it instead of creating a new one from scratch, you could use the Subdivision Surface ("Subsurf") modifier.

Subsurf Modifier

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  • $\begingroup$ Perfect. The simplest things are always the hardest to find info about (like blender keyboard shortcuts). $\endgroup$ – Nightmare Games Jul 23 '18 at 0:00
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Right after the mesh is added, press F6 to get a pop-up dialogue box to edit the mesh primitiveenter image description here

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  • $\begingroup$ F6 doesn't seem to do anything in my blender. $\endgroup$ – Nightmare Games Jul 23 '18 at 0:01
  • $\begingroup$ Only work when you just added the mesh, you can also try pressing LMB on it $\endgroup$ – eromod Jul 23 '18 at 0:09

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