Questions tagged [polycount]

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13 views

How to reduce poylgon count within the selected vertices?

I don't want to reduce the polygons of the entire shape, I'm wondering if there's a way to do it only for a group of vertices in a mesh.
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22 views

Blender freezes when I try to unwrap a high poly model

I'm importing a large model from blender to unity, of which I combined every single static object in the scene into one model for optimization purposes. I'm trying to unwrap the model in blender for ...
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41 views

How many polygons or vertices are said to be a low poly? [closed]

I started designing a model in blender. The finished model has 60K vertices and 108K tris. I want it to be atleast a medium-poly model. I have used decimate modifier to bring down the poly count. Is ...
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1answer
28 views

Part of sculpture is low poly

As you can see the head of the sculpture is high poly. But the lower part is low poly. I tried smoothing it out but it stays like this. Does anyone know what I can do about it?
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1answer
33 views

How to increase/even polygon count on stretched areas

When I make a humanoid head shape, and then I try to make two horns come out of it, polygons are stretched and they create bad shapes. My question is simple: How do I make so that I increase the ...
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1answer
46 views

Smooth mesh by increasing poly count

No beveling, I need align it to outer edges. So, this mean automatic subdivision(needed iterations count depends from poly size, and probably nearest faces angle in between). For example make 5 pseudo ...
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45 views

How to make 3D models for a game that looks high-poly but has a low poly mesh?

I'm new to blender and have followed a bunch of tutorials for the last few weeks. I've gone from knowing nothing about 3D modeling to been able to complete the Donut tutorial by Blender Guru, with ...
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1answer
31 views

How can I make the Bishop's hat in the chess piece? [duplicate]

I have attached a blender file below along with some pictures. I tried to use the boolean modifier to do the same but came up with rather difficult to work with results. I want to have the curve and ...
2
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1answer
32 views

Poly-count for final render?

So, the poly-count feature in the bottom right-hand corner reflects viewport data. If I want to see the count post-modifiers (the final render value) how would I do that? I have a rather large scene ...
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1answer
116 views

Where do I find the polygon and vertices count for an object in Blender 2.8?

Where do I find the polygon and vertices count for a specific object that I've selected in Blender 2.8? I'm looking for something like this:
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23 views

Exported FBX version of a model has over an order of magnitude more polygons

This problem seems fairly simple, but I'm a noob to Blender and I have no idea how to fix it. Basically, I have this model which displays this in the bottom-right of Blender 2.8: However, when I ...
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1answer
31 views

How to smooth a mesh imported in .wrl format?

I imported a mesh in .WRL format representing molecules (I did it in PyMol). This is what I got: As you can see, there are big chunks of triangles everywhere. They are pretty big and it's not nice to ...
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39 views

Blender for competition? [closed]

I am in a competition. I am literally 2 weeks into game dev, and rarely use Blender. I normally just use it for a brief tutorial, and if it works, it works, if not, I just forget about. So the ...
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1answer
103 views

How Do I Lower My Polygon Count In Blender 2.8?

I Really Need Help, I Made A Dragon Egg Model And Need Help Lowering The Polygon Count
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0answers
522 views

Modelling Low Poly Hair style

My question here is not a technical issue with Blender, rather it is asking as to whether anyone is able to provide me with suggestions for a modelling technique/procedure. I'm interested in learning ...
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1answer
37 views

Alternative ways to get low poly without baking?

I'd like to turn my 500,000 poly model into low poly to make it game usuable. However I cannot bake due to reasons. How can I do this without losing noticable detail and destroying the uv map
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61 views

How can i model Montressor Spaceport from Treasure Planet?

i've started a project about Treasure Planet, some ships are already done, but i don't know how i can model this thing, here is some references : https://youtu.be/MI1_3oqwsFk?list=PL4tadHw-...
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2answers
204 views

How do I correctly reduce geometry on part of a mesh?

Good afternoon, I already know that there are easy ways for reducing face count for the entire model. However I am trying to find a way to reduce faces only on specific parts of my mesh while keeping ...
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1answer
83 views

How can I reduce polycount without using decimate?

So, I have a mesh that I'm done with, however there are too many polygons for what its use is. How can I reduce this? I've used decimate but it's way too destructive. Are there any other options?
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2answers
141 views

See vertex count of subdivided object before applying modifier

There are answers about the info bar (by default at the bottom right of Blender 2.8) but it seems it only shows current stats on the selected object (when in edit mode) and not what the stats will be ...
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0answers
16 views

Does material count cause the blender run slow in material mode?

I'm currently working on modelling a game-ready building asset.. Asset only has a 22k polygon count and around 17 materials.. After it reached to around 20k poly, blender has started running really ...
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3answers
339 views

What is the best way to reduce the poly count on this object with smooth shading

Hi I have used decimate before but is there a better way to reduce the polygons on an object such as the one in image 1? Image 1
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82 views

Can you have too many polygons before retopology?

When doing a high poly model before retopology can you still make a model with too many polygons?
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1answer
142 views

How to delete all faces/geometry that isn't visible? Lowering poly count for unity?

Ok, Ive looked at Removing internal geometry before 3D printing but am really trying to reduce poly count for export to UNITY especially. Ive decimated and done limited dissolve, but really I still ...
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2answers
184 views

Game Asset Vertex Count/ Importing in Unity

I am new to creating game assets; I read that the poly count needs to be somewhere around 64,000. I've created a skyscraper without any modifiers and as basically as I can in order to achieve the ...
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2answers
434 views

Remove geometry on “inside”

I have a mesh that has a internal geometry but not like vertices inside of a closed geometry but rather the faces that are not visible from the outside let me explain with an image: as you can see ...
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2answers
568 views

How to reduce poly number when you start creating object in 2.8?

In Blender 2.79, there's an option to reduce poly number of your object, the option appears when you first create it. But now I've moved on to Blender 2.8 and can't find it, Where is it?
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1answer
249 views

Strange artefacts when using Decimate modifier

While using a decimate modifier, I get these weird shading artifacts: I have managed to narrow it down to the Decimate Modifier causing the problem. What is causing this weird shading? How can I ...
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1answer
60 views

Hey Guys, I'm trying to learn how to create something like the attached image in blender for product work

Is there anyone out there willing to please help me or point me to a good tutorial. please]1
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0answers
145 views

About clothes for a High to Low Poly pipeline

I need clarification since I've done a high to low poly process before but now there's a new problem that complicates things for me slightly. How I would do a character is make the high poly with all ...
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4answers
399 views

how do i make a ramp around a corner?

how do i curve a ramp around a corner like this? whenever i try something, it's just frilly. is there any good method to do this? EDIT: people didn't understand, so here:
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0answers
29 views

Is there any easy way to delete unnecessary vertices/trianlges?

In this example, there is a lot of unnecessary triangles and vertices, is there any magic tool that can delete them?
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0answers
191 views

Viewport performance due to high poly count

Is there a way of reducing poly count only in the viewport? My gtx 1070 is struggling while sculpting terrain (It has 2000x2000 subdivisions)
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2answers
243 views

How to reduce polygon of a wire model

i created a wire using curve (grease pencil) and givi it a skin. The problem is when i convert to mesh, it become too dense. What is the best tips to reduce the poly. What should i do before i convert ...
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2answers
750 views

How can I set the geometric resolution of a primitive?

I'm having trouble creating a high resolution sphere in Blender. I can create a sphere with Add -> Mesh -> UV Sphere. This sphere will be viewed very close to the camera, and it's obvious (in Unity) ...
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1answer
776 views

How to automate polygon reduction using python?

I have several models(more than 1000) in FBX format and I want to decrease their polygon count. I'm using decimate modifier. Since there are so many models and the task is not too complicated, I was ...
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1answer
402 views

How big should i make my assets for a game [closed]

So, i am trying to make a small game level to test some stuff and I made a tree that is 4.7 million tris, is this way too much and do i need to reduce the size, or is this ok
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1answer
96 views

What should be the mesh count when I submit a model? [duplicate]

I have been planning to upload a 3D model lately. What is the actual definition of polygon numbers as I don't know what subdivision level is taken as the standard for my submission. The 3D website ...
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2answers
2k views

Finding Vertices, Edges, Faces, and Tris using Python

I am trying to access the triangle count of an object with Python. All other python code displays itself when I hover my mouse over the corresponding button in the interface. When I go to the info bar ...
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0answers
21 views

What are some good progressions for beginning modeling? [duplicate]

New guy to Blender, want some advice on tutorial projects with small polycounts. So far I have modeled a pawn and a mug.
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0answers
436 views

whats the maximum poly count for character models in video games? [closed]

So I have a 3d human model that I made in blender and it has almost 14,000 vertices, almost 14,000 faces, and tris are at almost 28 thousand. Will it be okay for me to use this model with out the need ...
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1answer
601 views

Trying to reduce polygons (decimate) is not an option

https://cdn.discordapp.com/attachments/191625599176015873/415621667432300545/unknown.png This is my current model for a health charger in Garry's Mod however the poly count for it is Verts:833,385| ...
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2answers
15k views

How to check the vertex/edge/polygon count of one or more object? [duplicate]

Is there a way to check the selected object(s) vertex/edge/polygon count?
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0answers
25 views

The Info window top part is not revealing the full numbers I need to see about polycount

Hey I just wanna see how many polygons or triangles a specific mesh has. I guess going into edit mode should allow this. Btw, some high-poly meshes, I don't really want to go into edit mode, cause it ...
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0answers
320 views

How to model rocks and stones as in the image?

I want to model a image of rock below- But, I'm not getting sharp edge image of Rock, when I use Displacement map generated by Njob to displace poly This is what I'm getting - And as we can see the ...
4
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2answers
6k views

How many “polygons” does my model have?

I have my model and in the info bar its show this May I need to know how many polygons it has, but there is no option to find polygons. Verts, Edge and Faces nothing polygon option there. In the ...
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1answer
394 views

How to lower polycount [duplicate]

i have created a grenade for game use in blender, and it has 4,449 vertices. Using decimate, i brought it down from 45K vertices. But i don't know if 4,449 vertices is low enough for a game, and if ...
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0answers
341 views

Future Updates - Handling High-Poly Sculpts Better?

(NOTE: I'm not sure if this is the place to ask; I couldn't seem to find an official Blender email address to contact regarding upcoming Blender updates.) I recall reading that ZBrush has a method of ...
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1answer
498 views

how to create low poly cliff

I want to create cliff with path to make roads as low poly like in below image.
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1answer
82 views

Is there a way to subdivide a face without using ctrl r and creating unnecessary polygons?

Blender beginner here, I want to add some stairs to the front of my model and my initial thought was to subdivide the currently flat staircase face and then translate every second edge running down ...