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Questions tagged [polycount]

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How do you properly measure "high poly" models?

I am trying to measure along a rain gutter on a "high poly" model. I cannot seem to properly select the correct location when measuring across (because I have to view this rain gutter from ...
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29 views

How do you bake with particle instance?

So I've used a low poly hair card with Particle Instance modifier to create fur. but it's quite heavy by the end, and I wanted to reduce the poly count if possible. how would you guys do it? I was ...
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  • 73
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Vertex color to Texture (Smart UV) PC freeze

So I'm pretty new to Blender. What I'm trying to do is convert a face scan from iphone app ScandyPro from vertex colors to a texture (in .ply file). I'm following two tutorials: Scandy Pro 3D Mesh ...
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How to make low poly character, but without edges

I need to find the answer to this question: I download one character for unity and imported it to the blender to see, how it was made. I see that is low poly, but there are no edges, and the surface ...
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  • 11
1 vote
1 answer
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Update Scene.statistics for verts, faces, tris count after modifiers

I've written a python batching function that runs though a list of OBJ files. It imports the OBJ, adds some modifiers, then saves. I want to know the statistics at the start and at the end. However, I ...
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1 vote
0 answers
37 views

Copying skin weights+vertex paint+bindskin+rigging+reducing polycount+bindskin in ver. 1.8 blender [closed]

So I've created two models of equal sizes and shapes in blender 1.8 and would like to do the following tasks on one of the models: Copy skin weights from one model to another Add vertex paint to some ...
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57 views

What are the steps for mobile game character after sculpting?

I am currently working on a mobile game character, so performance is important. I have a kind of reference that I use for inspiration: https://sketchfab.com/3d-models/christmas-present-shooter-...
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23 views

How to convert mesh primitive from Quads to Tris? [duplicate]

I have a mesh that was sculpted in Quads but am trying to use it in an engine that expects Tris. How can I convert the mesh within blender (or the engine) into a Tri mesh?
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32 views

How to reduce poly count for subdivision modifier [duplicate]

Im watching a Maya tutorial by 3dex for a backpack and he was able to apply his modifier and keep a low poly count. Is there any way to do this in blender (I am planning on making a low poly and high ...
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1 vote
1 answer
38 views

Why is the polygon not smooth?

I have done the set Shade Smooth, and deleted the faces then recreated it. It still looks like this. Why?
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1 vote
1 answer
43 views

adding facets to extruded text

I am trying to convert extruded text letters to a low poly version (see image). I can extrude the text but even though I've been playing around with the decimate modifier, I haven't been able to get ...
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35 views

Geometry stretching while posing, while it should be smooth

I'm pretty new to Blender and have just been getting into sculpting and posing. Now when I am giving my meshes more extreme poses, I start to see more big vertice artefacts where I suppose the model ...
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1 answer
52 views

Are there any tutorials on where I can model low poly hair like this?

Just have been having the hardest time trying to model hair, and cant find any tutorials for low poly hair like this.
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0 answers
27 views

Calculate edges in selected loops in python

My task is to count the number of edges in each of the selected loops (paths of edges that are separate from each other). I looked for solutions on the forums, but I didn't find them anywhere. It is ...
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1 vote
1 answer
94 views

How can I reduce poly count, but retain quality?

As the question asks really. I'm wanting to 3D print this design, but having applied a subdivision surface modifier to smooth out any faceting, I've ended up with a staggering 2 million faces. ...
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3 votes
1 answer
216 views

Q: Excessive loss of detail when baking normals from High Poly to Low Poly mesh

I've been strugling for a few days now, trying to find answers/causes of this. Unfortunately without luck.. So now I'm seeking help. Issue: Excessive loss of detail when baking normals from High Poly ...
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0 answers
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Un-subdivide in simple areas only?

There’s the decimate modifier which allows one to unsubdivide and there’s the unsubdivide in edit mode that allows you to unsubdivide in certain selected regions. What I’m looking for is to be able to ...
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3 votes
1 answer
132 views

Low poly to higher poly. Keep UVs

I am very new to 3d modeling. I have an existing low poly mesh and some textures that work great for it. I want to make it more smooth and it sounds like I want https://docs.blender.org/manual/en/...
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3 votes
0 answers
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Beside game assets, does polycount matter? [closed]

I'm relatively new to Blender and there is one question that is sticking to my mind since I first discovered it could be an issue: Polycount. I know that it is very important when building game assets ...
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3 votes
1 answer
148 views

How do I change the count of an array?

I used to be able to change the count - which I set to 30 - and I wanted to change it to 12, but I don't see an option for it anymore:
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2 votes
1 answer
337 views

How can I get the scene polycount in python?

Is there any access in the python API to get the total scene (or object) polygon count? This info is already displayed in the status bar, but is this info exposed in the python API or do I need to ...
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6 votes
1 answer
982 views

How can I create an object that changes from low poly to high poly as I zoom in?

Basically I want to create a video game like effect where when you zoom in with the viewport the low poly mesh is replaced with a high poly one. I now you can do this in Unity but I have no idea how ...
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0 votes
1 answer
118 views

Blender lags with 40,00,000 faces

Blender lags with 40,00,000 faces in my Laptop with 8 gb ram ryzen 5 4600h cpu , gtx 1650. What must be the reason ? Is it my Ram?
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2 votes
0 answers
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Is there any option to see how many vertex and faces are on my individual models in Blender 2.92 [duplicate]

After activating the Statistics option it shows the total polycount in the viewport. is there any way to see individual objects' polycount? I was wondering is there any way where I can see separately ...
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0 answers
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Can I influence the file size (FBX) with length and complexity of my animation?

Is there a way how to reduze file size (FBX export) with length and complexity of my animation? I'm working on a 3D character and will implement the Rigg soon. I'm curios about the file size because ...
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0 votes
2 answers
767 views

How to Model Smooth Models for Games with Low Poly

I want to model for games.I'm using Unreal Engine for developing a game.And I have a few questions about modelling smooth looking models with low poly: How many triangles supposed to be in a basic ...
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1 vote
1 answer
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Make hole with right topology [duplicate]

My question is simple, but I cant find solid answer for this. I can make hole in face like this: But it makes a lot of 3 polygons faces. or make hole like this: Is it better to make holes in few ...
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  • 21
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2 answers
3k views

Blender Remesh Error in Sculpt mode. How do I decrease the polygons correctly and save the project?

I have a big problem. Some time ago I asked a question about this project regarding the selection of polygons to be able to work in zones. The problem now is another, not being an expert in polygonal ...
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0 answers
66 views

Problems with rendering and Trees

I've recently gotten into the architectural angle of 3D and naturally, I wanted some nature (Plants, grass, trees, bushes and so on). But when I got to it and downloaded some tree models I had a hard ...
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0 votes
1 answer
342 views

Smooth shading on model causes weird artifacts

it's more visible with matcap, it looks like it's all distorted metal hit with a hammer, but in edit mode the topology looks smooth for me. i'm a beginner in modeling/blender, i've tried recalculating ...
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32 votes
1 answer
106k views

Polygon and Vertices count for Blender 2.9? [duplicate]

How can I find the polygon and vertices count for all the objects in the scene in Blender 2.9? It used to be on the bottom right corner, but in blender 2.9, its not there. Here is a screenshot. The ...
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0 votes
1 answer
138 views

Baking procedural noise to a texture from a moderately low poly model seems to bake additional info

I am currently making a decently low poly model to fit a specific style. I do not want to make a higher poly version purely for baking. The procedural bump is just a noise texture, with vertex colors ...
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0 votes
2 answers
290 views

How do you know poly count or how many triangles are there in your mesh or object?

How can you know your poly count? I searched online, & all the answers are for versions from years ago. How can you see the number of triangles you have in Blender 2.83?
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1 vote
1 answer
1k views

How to decrease the poly count in blender?

I dont have a really powerful operation system so is there any way through which I could decrease the polycount? I have already removed doubles from my meshes and un subdivided.
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  • 31
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0 answers
246 views

Automated UV unwraps... NOT Smart UV unwrap

I was thinking, when do you guys suppose we'll get true and efficient automated uv unwrapping?. With A.I and machine learning i'm surprised a program hasn't surfaced that examines a model anything ...
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0 answers
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What costs so much perfomance in my scene?

I have an animated scene with imported CAD models. Already upon importing the first model and applying materials to it, the perfomance started to decrease drastically, despite me 'optimizing' the ...
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0 votes
0 answers
57 views

Having problems when using mirror modifier during retopology of model with bias offset

So it is the 1-st time I need to retopology the model, I extracted the model from my very old project where it was set in the scene, rotated numerous times and when I`m using mirror modifier at ...
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6 votes
3 answers
12k views

Show the polycount of selected objects in object mode

How to show the polycount statistics (faces, tris, etc) of selected objects in object mode? The bar on the bottom of screen shows polycount of the whole scene: I know I can switch to edit mode and ...
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0 votes
0 answers
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Decimate modifier with tileable meshes

I'm looking for a solution to decimate the vertex count and keep my mesh tileable. I've made some textures in substance and now I want to generate a mesh out of the heightmap - so I created a plane, ...
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1 vote
0 answers
931 views

How many polygons or vertices are said to be a low poly? [closed]

I started designing a model in blender. The finished model has 60K vertices and 108K tris. I want it to be atleast a medium-poly model. I have used decimate modifier to bring down the poly count. Is ...
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  • 111
1 vote
1 answer
119 views

Part of sculpture is low poly

As you can see the head of the sculpture is high poly. But the lower part is low poly. I tried smoothing it out but it stays like this. Does anyone know what I can do about it?
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2 votes
1 answer
1k views

How to increase/even polygon count on stretched areas

When I make a humanoid head shape, and then I try to make two horns come out of it, polygons are stretched and they create bad shapes. My question is simple: How do I make so that I increase the ...
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-1 votes
1 answer
523 views

Smooth mesh by increasing poly count

No beveling, I need align it to outer edges. So, this mean automatic subdivision(needed iterations count depends from poly size, and probably nearest faces angle in between). For example make 5 pseudo ...
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0 votes
0 answers
785 views

How to make 3D models for a game that looks high-poly but has a low poly mesh?

I'm new to blender and have followed a bunch of tutorials for the last few weeks. I've gone from knowing nothing about 3D modeling to been able to complete the Donut tutorial by Blender Guru, with ...
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0 votes
1 answer
168 views

How can I make the Bishop's hat in the chess piece? [duplicate]

I have attached a blender file below along with some pictures. I tried to use the boolean modifier to do the same but came up with rather difficult to work with results. I want to have the curve and ...
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2 votes
1 answer
213 views

Poly-count for final render?

So, the poly-count feature in the bottom right-hand corner reflects viewport data. If I want to see the count post-modifiers (the final render value) how would I do that? I have a rather large scene ...
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  • 384
4 votes
1 answer
21k views

Where do I find the polygon and vertices count for an object in Blender 2.8? [duplicate]

Where do I find the polygon and vertices count for a specific object that I've selected in Blender 2.8? I'm looking for something like this:
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0 votes
0 answers
385 views

Exported FBX version of a model has over an order of magnitude more polygons

This problem seems fairly simple, but I'm a noob to Blender and I have no idea how to fix it. Basically, I have this model which displays this in the bottom-right of Blender 2.8: However, when I ...
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0 votes
1 answer
241 views

How to smooth a mesh imported in .wrl format?

I imported a mesh in .WRL format representing molecules (I did it in PyMol). This is what I got: As you can see, there are big chunks of triangles everywhere. They are pretty big and it's not nice to ...
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  • 101
1 vote
0 answers
110 views

Blender for competition? [closed]

I am in a competition. I am literally 2 weeks into game dev, and rarely use Blender. I normally just use it for a brief tutorial, and if it works, it works, if not, I just forget about. So the ...
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