Questions tagged [polycount]

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35 views

Blender for competition? [closed]

I am in a competition. I am literally 2 weeks into game dev, and rarely use Blender. I normally just use it for a brief tutorial, and if it works, it works, if not, I just forget about. So the ...
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1answer
45 views

How Do I Lower My Polygon Count In Blender 2.8?

I Really Need Help, I Made A Dragon Egg Model And Need Help Lowering The Polygon Count
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0answers
91 views

Modelling Low Poly Hair style

My question here is not a technical issue with Blender, rather it is asking as to whether anyone is able to provide me with suggestions for a modelling technique/procedure. I'm interested in learning ...
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1answer
27 views

Alternative ways to get low poly without baking?

I'd like to turn my 500,000 poly model into low poly to make it game usuable. However I cannot bake due to reasons. How can I do this without losing noticable detail and destroying the uv map
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27 views

How can i model Montressor Spaceport from Treasure Planet?

i've started a project about Treasure Planet, some ships are already done, but i don't know how i can model this thing, here is some references : https://youtu.be/MI1_3oqwsFk?list=PL4tadHw-...
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2answers
114 views

How do I correctly reduce geometry on part of a mesh?

Good afternoon, I already know that there are easy ways for reducing face count for the entire model. However I am trying to find a way to reduce faces only on specific parts of my mesh while keeping ...
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1answer
39 views

How can I reduce polycount without using decimate?

So, I have a mesh that I'm done with, however there are too many polygons for what its use is. How can I reduce this? I've used decimate but it's way too destructive. Are there any other options?
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2answers
52 views

See vertex count of subdivided object before applying modifier

There are answers about the info bar (by default at the bottom right of Blender 2.8) but it seems it only shows current stats on the selected object (when in edit mode) and not what the stats will be ...
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0answers
11 views

Does material count cause the blender run slow in material mode?

I'm currently working on modelling a game-ready building asset.. Asset only has a 22k polygon count and around 17 materials.. After it reached to around 20k poly, blender has started running really ...
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3answers
221 views

What is the best way to reduce the poly count on this object with smooth shading

Hi I have used decimate before but is there a better way to reduce the polygons on an object such as the one in image 1? Image 1
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0answers
21 views

Verts/Face/Tris/Object/Lamps count becomes 0, though everything seems normal

So i've noticed that the counter on the top right shows the amount of 0. Everything seems to return to normal as i entered edit mode to my model. The problem still persists even if i have objects in ...
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0answers
54 views

Can you have too many polygons before retopology?

When doing a high poly model before retopology can you still make a model with too many polygons?
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1answer
84 views

How to delete all faces/geometry that isn't visible? Lowering poly count for unity?

Ok, Ive looked at Removing internal geometry before 3D printing but am really trying to reduce poly count for export to UNITY especially. Ive decimated and done limited dissolve, but really I still ...
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2answers
132 views

Game Asset Vertex Count/ Importing in Unity

I am new to creating game assets; I read that the poly count needs to be somewhere around 64,000. I've created a skyscraper without any modifiers and as basically as I can in order to achieve the ...
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2answers
211 views

Remove geometry on “inside”

I have a mesh that has a internal geometry but not like vertices inside of a closed geometry but rather the faces that are not visible from the outside let me explain with an image: as you can see ...
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2answers
345 views

How to reduce poly number when you start creating object in 2.8?

In Blender 2.79, there's an option to reduce poly number of your object, the option appears when you first create it. But now I've moved on to Blender 2.8 and can't find it, Where is it?
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1answer
178 views

Strange artefacts when using Decimate modifier

While using a decimate modifier, I get these weird shading artifacts: I have managed to narrow it down to the Decimate Modifier causing the problem. What is causing this weird shading? How can I ...
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1answer
55 views

Hey Guys, I'm trying to learn how to create something like the attached image in blender for product work

Is there anyone out there willing to please help me or point me to a good tutorial. please]1
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0answers
101 views

About clothes for a High to Low Poly pipeline

I need clarification since I've done a high to low poly process before but now there's a new problem that complicates things for me slightly. How I would do a character is make the high poly with all ...
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4answers
277 views

how do i make a ramp around a corner?

how do i curve a ramp around a corner like this? whenever i try something, it's just frilly. is there any good method to do this? EDIT: people didn't understand, so here:
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0answers
26 views

Is there any easy way to delete unnecessary vertices/trianlges?

In this example, there is a lot of unnecessary triangles and vertices, is there any magic tool that can delete them?
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0answers
148 views

Viewport performance due to high poly count

Is there a way of reducing poly count only in the viewport? My gtx 1070 is struggling while sculpting terrain (It has 2000x2000 subdivisions)
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2answers
195 views

How to reduce polygon of a wire model

i created a wire using curve (grease pencil) and givi it a skin. The problem is when i convert to mesh, it become too dense. What is the best tips to reduce the poly. What should i do before i convert ...
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2answers
354 views

How can I set the geometric resolution of a primitive?

I'm having trouble creating a high resolution sphere in Blender. I can create a sphere with Add -> Mesh -> UV Sphere. This sphere will be viewed very close to the camera, and it's obvious (in Unity) ...
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1answer
555 views

How to automate polygon reduction using python?

I have several models(more than 1000) in FBX format and I want to decrease their polygon count. I'm using decimate modifier. Since there are so many models and the task is not too complicated, I was ...
1
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1answer
333 views

How big should i make my assets for a game [closed]

So, i am trying to make a small game level to test some stuff and I made a tree that is 4.7 million tris, is this way too much and do i need to reduce the size, or is this ok
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1answer
79 views

What should be the mesh count when I submit a model? [duplicate]

I have been planning to upload a 3D model lately. What is the actual definition of polygon numbers as I don't know what subdivision level is taken as the standard for my submission. The 3D website ...
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2answers
1k views

Finding Vertices, Edges, Faces, and Tris using Python

I am trying to access the triangle count of an object with Python. All other python code displays itself when I hover my mouse over the corresponding button in the interface. When I go to the info bar ...
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0answers
21 views

What are some good progressions for beginning modeling? [duplicate]

New guy to Blender, want some advice on tutorial projects with small polycounts. So far I have modeled a pawn and a mug.
1
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0answers
343 views

whats the maximum poly count for character models in video games? [closed]

So I have a 3d human model that I made in blender and it has almost 14,000 vertices, almost 14,000 faces, and tris are at almost 28 thousand. Will it be okay for me to use this model with out the need ...
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1answer
544 views

Trying to reduce polygons (decimate) is not an option

https://cdn.discordapp.com/attachments/191625599176015873/415621667432300545/unknown.png This is my current model for a health charger in Garry's Mod however the poly count for it is Verts:833,385| ...
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2answers
10k views

How to check the vertex/edge/polygon count of one or more object? [duplicate]

Is there a way to check the selected object(s) vertex/edge/polygon count?
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0answers
24 views

The Info window top part is not revealing the full numbers I need to see about polycount

Hey I just wanna see how many polygons or triangles a specific mesh has. I guess going into edit mode should allow this. Btw, some high-poly meshes, I don't really want to go into edit mode, cause it ...
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0answers
274 views

How to model rocks and stones as in the image?

I want to model a image of rock below- But, I'm not getting sharp edge image of Rock, when I use Displacement map generated by Njob to displace poly This is what I'm getting - And as we can see the ...
4
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2answers
4k views

How many “polygons” does my model have?

I have my model and in the info bar its show this May I need to know how many polygons it has, but there is no option to find polygons. Verts, Edge and Faces nothing polygon option there. In the ...
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1answer
371 views

How to lower polycount [duplicate]

i have created a grenade for game use in blender, and it has 4,449 vertices. Using decimate, i brought it down from 45K vertices. But i don't know if 4,449 vertices is low enough for a game, and if ...
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0answers
320 views

Future Updates - Handling High-Poly Sculpts Better?

(NOTE: I'm not sure if this is the place to ask; I couldn't seem to find an official Blender email address to contact regarding upcoming Blender updates.) I recall reading that ZBrush has a method of ...
1
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1answer
443 views

how to create low poly cliff

I want to create cliff with path to make roads as low poly like in below image.
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1answer
76 views

Is there a way to subdivide a face without using ctrl r and creating unnecessary polygons?

Blender beginner here, I want to add some stairs to the front of my model and my initial thought was to subdivide the currently flat staircase face and then translate every second edge running down ...
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2answers
2k views

How to lower the polygon number but keep smoothness?

I might have put too many polygons in the mesh and now it won't compile, so I need to lower the polygon number. Is it possible to do something to create an effect which works the opposite as the ...
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2answers
493 views

What's causing these artefacts when rendering my baked normal maps?

I'm trying to bake normal maps for my first hi poly to lo poly sculpt and things are coming out wonky. I made the low poly mesh by remeshing it in Instant Remesh, and then decimating it further ...
1
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1answer
232 views

parametric menu [duplicate]

When I create a new object (for instance: cube or cylinder), I can change it's vertex via the parametric menu, but when I rotate or move the object, I lose the parametric menu! My question is: can I ...
4
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1answer
1k views

Triangles or Squares or both? Which polys are easier for to render and in number? Or what if there are more verts than 3 or 4?

I have a question, I am aware that sometimes triangles can make a better curve, or close enough, using less polys, but which are would be less work to render? 1 square, or two triangles? So that being ...
1
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2answers
142 views

Fixing normals without getting in edit mode

I'm modeling a complex object,i did the high and low poly versions of this object and now i'm going to bake the normal maps ,but i've got a problem. I Split this object in a couple pieces,then i ...
1
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1answer
375 views

Merging characters body parts with a different edge loop count

I am just working on a new 3d Character for a little mobile Game. Since its best practice regarding performance to keep the polycount low, I am trying to figure out how to merge my hand with my arm ...
0
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1answer
654 views

Decimate/un-subdivide turns quads into diamonds?

This is my mesh before subdividing: After subdividing x3: After un-subdividing x3: The diamond topology mess up smooth shading and make the edges look terrible from certain angles. It might seem ...
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0answers
345 views

Fastest and Cleanest way to lower fluid polycount

As it bake the fluid result is pretty poly expensive because polygons are sync with voxel resolution. What's the best way to get an optimized mesh out of a baked-applied-motionless fluid model? ...
6
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1answer
29k views

How to decrease the polygon count on my mesh?

I'm an absolute beginner. I'm trying to reduce the count of polygons in my mesh. I've looked at some tutorials online and I know what I need to do is go through the decimate process. I can't locate ...
1
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1answer
544 views

Should I remove hidden geometry on a model for use in a game engine?

So I have this armor and base mesh character I wonder if I should remove the body and insert the armor because I'm worried with the vertices count that will ruin my fps any help? Game would be an RTS ...
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0answers
79 views

Normal map fragmented aspect

I have this creepy issue with normal baking. As you see, the result gives me a fragmented skin aspect. The fragments are the faces of the LOWPOLY. Anyone knows why? Doubled the normal map resolution,...