Questions tagged [polycount]

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Retopologize high poly geometry-nodes-generated shape to low poly

I have this geometry that I generated using geometry nodes. It is super high poly and I need to reduce the number of polygons to as low as possible. What would be the most optimal way to do this? I ...
Szymon Gołąb's user avatar
3 votes
1 answer
284 views

How to reducy Poly count just for a specific area?

Hi I made a mistake while sculpting und now I dont know how to reduce the Poly count on that specific area... I know there ist decimate tool etc. But that reduces the Poly count for the whole model. ...
Ari's user avatar
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0 answers
32 views

Low poly models for buildings creation

[INTRO]: I'm currently working on a project that includes an extensive library of high poly building models. The web engine in which we are planning to operate them seems not to handle such a large ...
Jeff's user avatar
  • 45
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1 answer
23 views

Game asset n-gons management doubts

i am a relative beginner. I have a question that i am not able to answer, i know that in general n-gons are fine on flat surfaces if the model doesn't have to be deformed and quads are not necessary ...
DavideMzz's user avatar
1 vote
1 answer
331 views

How to optimally reduce the poly count on a model with decimate modifier

I have a very high poly glass that I would like to reduce the poly count on: I could use the Collapse option in the decimate modifier, but I don't like the solution it gives. I get poor geometry like ...
CodeZealot's user avatar
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0 answers
7 views

How can I fix this shading problem? [duplicate]

First month using blender, familiar with character modeling and proper topology. Ever since I started on the legs of this character, I've noticed awkward shading where it shouldn't be, but I figured ...
Quiblie's user avatar
0 votes
0 answers
31 views

Which maps should I bake to bring a geometry smoothness to a low-poly stylized character?

The low poly stylized character model has about a 30k faces and a high poly one about 800k. I tried to bake normal maps and also AO and curvature, but there is no smoothness (especially at the area of ...
Pierre Rambal-Cochet's user avatar
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0 answers
36 views

Why is my rendered low-poly object so blobby? It's rendering with polygons that aren't in the model

I'm not just new to Blender, this is actually my first Blender project that was good enough to try to render. Unfortunately, the render went poorly. I'm on a fairly new M1 Mac Mini. I used GPU ...
David Rhoden's user avatar
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0 answers
45 views

I have low playback frames, even though i have good specs

i am creating this tutorial by Ducky 3D https://www.youtube.com/watch?v=reUQmtqptwk&t=539s&ab_channel=Ducky3D i have a gaming laptop with the following specs:- an RTX 3070 8gb VRAM 32 GB RAM a ...
Abdel Razzaq Abusalha's user avatar
1 vote
1 answer
102 views

Trying to "thin" a car body and make panels more smooth

Im honestly stuck, and still somewhat new to blender ive exhausted all my options. I have a car body in blender that comes from slot car racings so its 3d printed but is going into a game now. Ive ...
Chaser's user avatar
  • 11
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89 views

.usd import looks wrong compared to .fbx

I have been testing the use of .usd instead of .fbx for one of my blender scripts, and I have been seeing weird polygon artifacts on my .usd mesh after import. Compared to my .fbx mesh. Here's the ....
Zane Jensen's user avatar
0 votes
1 answer
66 views

How do I make a more lean conveyor belt?

In the render you see a blue conveyor belt, with flour on it. It has a knife edge(sharp turn, small radius) at each end. The trouble I'm having is that constructing a belt like this involves a few ...
JB Riley's user avatar
  • 741
0 votes
1 answer
87 views

Use BPY to List objects by the most number of tris

I am working on optimizing a large file and would like to use a script to print a list of the objects and their triangle count for objects visible in the scene in order of least number of triangles to ...
Zak Nelson's user avatar
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0 answers
45 views

How can I get more polycount in the viewport without crashing?

Not really even sure what question to ask? I am working with elevation/heightmap data and converting it into a 3dMesh for personal purposes. My current process is adding a grid with a displacement ...
OwnTheBanks's user avatar
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0 answers
587 views

How do you bake with particle instance?

So I've used a low poly hair card with Particle Instance modifier to create fur. but it's quite heavy by the end, and I wanted to reduce the poly count if possible. how would you guys do it? I was ...
DS177's user avatar
  • 189
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0 answers
58 views

Vertex color to Texture (Smart UV) PC freeze

So I'm pretty new to Blender. What I'm trying to do is convert a face scan from iphone app ScandyPro from vertex colors to a texture (in .ply file). I'm following two tutorials: Scandy Pro 3D Mesh ...
moky24's user avatar
  • 1
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0 answers
121 views

How to make low poly character, but without edges

I need to find the answer to this question: I download one character for unity and imported it to the blender to see, how it was made. I see that is low poly, but there are no edges, and the surface ...
sirtak's user avatar
  • 11
4 votes
2 answers
152 views

Update Scene.statistics for verts, faces, tris count after modifiers

I've written a python batching function that runs though a list of OBJ files. It imports the OBJ, adds some modifiers, then saves. I want to know the statistics at the start and at the end. However, I ...
Ryan Foss's user avatar
1 vote
0 answers
153 views

Copying skin weights+vertex paint+bindskin+rigging+reducing polycount+bindskin in ver. 1.8 blender [closed]

So I've created two models of equal sizes and shapes in blender 1.8 and would like to do the following tasks on one of the models: Copy skin weights from one model to another Add vertex paint to some ...
MsBonniePython's user avatar
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0 answers
129 views

What are the steps for mobile game character after sculpting?

I am currently working on a mobile game character, so performance is important. I have a kind of reference that I use for inspiration: https://sketchfab.com/3d-models/christmas-present-shooter-...
Antal Georgina's user avatar
0 votes
0 answers
24 views

How to convert mesh primitive from Quads to Tris? [duplicate]

I have a mesh that was sculpted in Quads but am trying to use it in an engine that expects Tris. How can I convert the mesh within blender (or the engine) into a Tri mesh?
kevzettler's user avatar
0 votes
0 answers
36 views

How to reduce poly count for subdivision modifier [duplicate]

Im watching a Maya tutorial by 3dex for a backpack and he was able to apply his modifier and keep a low poly count. Is there any way to do this in blender (I am planning on making a low poly and high ...
Peter Randall's user avatar
0 votes
1 answer
198 views

Why is the polygon not smooth?

I have done the set Shade Smooth, and deleted the faces then recreated it. It still looks like this. Why?
XueCun Fan's user avatar
1 vote
1 answer
65 views

adding facets to extruded text

I am trying to convert extruded text letters to a low poly version (see image). I can extrude the text but even though I've been playing around with the decimate modifier, I haven't been able to get ...
Don's user avatar
  • 11
0 votes
0 answers
86 views

Geometry stretching while posing, while it should be smooth

I'm pretty new to Blender and have just been getting into sculpting and posing. Now when I am giving my meshes more extreme poses, I start to see more big vertice artefacts where I suppose the model ...
scarybuttons's user avatar
0 votes
1 answer
421 views

Are there any tutorials on where I can model low poly hair like this?

Just have been having the hardest time trying to model hair, and cant find any tutorials for low poly hair like this.
Murth's user avatar
  • 221
1 vote
2 answers
2k views

How can I reduce poly count, but retain quality?

As the question asks really. I'm wanting to 3D print this design, but having applied a subdivision surface modifier to smooth out any faceting, I've ended up with a staggering 2 million faces. ...
Aethon's user avatar
  • 53
3 votes
1 answer
689 views

Q: Excessive loss of detail when baking normals from High Poly to Low Poly mesh

I've been strugling for a few days now, trying to find answers/causes of this. Unfortunately without luck.. So now I'm seeking help. Issue: Excessive loss of detail when baking normals from High Poly ...
Kris's user avatar
  • 31
3 votes
1 answer
408 views

Low poly to higher poly. Keep UVs

I am very new to 3d modeling. I have an existing low poly mesh and some textures that work great for it. I want to make it more smooth and it sounds like I want https://docs.blender.org/manual/en/...
ParoX's user avatar
  • 131
3 votes
0 answers
171 views

Beside game assets, does polycount matter? [closed]

I'm relatively new to Blender and there is one question that is sticking to my mind since I first discovered it could be an issue: Polycount. I know that it is very important when building game assets ...
Erick Seibert's user avatar
3 votes
1 answer
278 views

How do I change the count of an array?

I used to be able to change the count - which I set to 30 - and I wanted to change it to 12, but I don't see an option for it anymore:
tom's user avatar
  • 31
2 votes
1 answer
823 views

How can I get the scene polycount in python?

Is there any access in the python API to get the total scene (or object) polygon count? This info is already displayed in the status bar, but is this info exposed in the python API or do I need to ...
Greg Zaal's user avatar
  • 10.8k
6 votes
1 answer
1k views

How can I create an object that changes from low poly to high poly as I zoom in?

Basically I want to create a video game like effect where when you zoom in with the viewport the low poly mesh is replaced with a high poly one. I now you can do this in Unity but I have no idea how ...
KyushuGuy's user avatar
0 votes
1 answer
391 views

Blender lags with 40,00,000 faces

Blender lags with 40,00,000 faces in my Laptop with 8 gb ram ryzen 5 4600h cpu , gtx 1650. What must be the reason ? Is it my Ram?
Goblin's user avatar
  • 1
2 votes
0 answers
31 views

Is there any option to see how many vertex and faces are on my individual models in Blender 2.92 [duplicate]

After activating the Statistics option it shows the total polycount in the viewport. is there any way to see individual objects' polycount? I was wondering is there any way where I can see separately ...
Poka's user avatar
  • 73
0 votes
0 answers
408 views

Can I influence the file size (FBX) with length and complexity of my animation?

Is there a way how to reduze file size (FBX export) with length and complexity of my animation? I'm working on a 3D character and will implement the Rigg soon. I'm curios about the file size because ...
Simon Gangl's user avatar
0 votes
2 answers
1k views

How to Model Smooth Models for Games with Low Poly

I want to model for games.I'm using Unreal Engine for developing a game.And I have a few questions about modelling smooth looking models with low poly: How many triangles supposed to be in a basic ...
Barisch's user avatar
  • 33
1 vote
1 answer
304 views

Make hole with right topology [duplicate]

My question is simple, but I cant find solid answer for this. I can make hole in face like this: But it makes a lot of 3 polygons faces. or make hole like this: Is it better to make holes in few ...
Capasak's user avatar
  • 21
1 vote
2 answers
8k views

Blender Remesh Error in Sculpt mode. How do I decrease the polygons correctly and save the project?

I have a big problem. Some time ago I asked a question about this project regarding the selection of polygons to be able to work in zones. The problem now is another, not being an expert in polygonal ...
Albizz's user avatar
  • 173
0 votes
0 answers
81 views

Problems with rendering and Trees

I've recently gotten into the architectural angle of 3D and naturally, I wanted some nature (Plants, grass, trees, bushes and so on). But when I got to it and downloaded some tree models I had a hard ...
Asger Christensen's user avatar
0 votes
1 answer
701 views

Smooth shading on model causes weird artifacts

it's more visible with matcap, it looks like it's all distorted metal hit with a hammer, but in edit mode the topology looks smooth for me. i'm a beginner in modeling/blender, i've tried recalculating ...
David Qebadze's user avatar
36 votes
1 answer
133k views

Polygon and Vertices count for Blender 2.9? [duplicate]

How can I find the polygon and vertices count for all the objects in the scene in Blender 2.9? It used to be on the bottom right corner, but in blender 2.9, its not there. Here is a screenshot. The ...
Ryan King Art's user avatar
0 votes
1 answer
225 views

Baking procedural noise to a texture from a moderately low poly model seems to bake additional info

I am currently making a decently low poly model to fit a specific style. I do not want to make a higher poly version purely for baking. The procedural bump is just a noise texture, with vertex colors ...
Wheatttttt's user avatar
0 votes
2 answers
623 views

How do you know poly count or how many triangles are there in your mesh or object?

How can you know your poly count? I searched online, & all the answers are for versions from years ago. How can you see the number of triangles you have in Blender 2.83?
Jerry W's user avatar
  • 545
1 vote
1 answer
4k views

How to decrease the poly count in blender?

I dont have a really powerful operation system so is there any way through which I could decrease the polycount? I have already removed doubles from my meshes and un subdivided.
MKX's user avatar
  • 131
0 votes
0 answers
380 views

Automated UV unwraps... NOT Smart UV unwrap

I was thinking, when do you guys suppose we'll get true and efficient automated uv unwrapping?. With A.I and machine learning i'm surprised a program hasn't surfaced that examines a model anything ...
Mingo's user avatar
  • 107
0 votes
0 answers
107 views

What costs so much perfomance in my scene?

I have an animated scene with imported CAD models. Already upon importing the first model and applying materials to it, the perfomance started to decrease drastically, despite me 'optimizing' the ...
Croomar's user avatar
0 votes
0 answers
77 views

Having problems when using mirror modifier during retopology of model with bias offset

So it is the 1-st time I need to retopology the model, I extracted the model from my very old project where it was set in the scene, rotated numerous times and when I`m using mirror modifier at ...
Audio_Video_Enthusiast's user avatar
7 votes
3 answers
17k views

Show the polycount of selected objects in object mode

How to show the polycount statistics (faces, tris, etc) of selected objects in object mode? The bar on the bottom of screen shows polycount of the whole scene: I know I can switch to edit mode and ...
Lai Yu-Hsuan's user avatar
  • 1,972
0 votes
1 answer
201 views

Decimate modifier with tileable meshes

I'm looking for a solution to decimate the vertex count and keep my mesh tileable. I've made some textures in substance and now I want to generate a mesh out of the heightmap - so I created a plane, ...
bobokox's user avatar
  • 11