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Questions tagged [polycount]

The tag has no usage guidance.

1
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2answers
69 views

How do I correctly reduce geometry on part of a mesh?

Good afternoon, I already know that there are easy ways for reducing face count for the entire model. However I am trying to find a way to reduce faces only on specific parts of my mesh while keeping ...
0
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1answer
22 views

How can I reduce polycount without using decimate?

So, I have a mesh that I'm done with, however there are too many polygons for what its use is. How can I reduce this? I've used decimate but it's way too destructive. Are there any other options?
0
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2answers
31 views

See vertex count of subdivided object before applying modifier

There are answers about the info bar (by default at the bottom right of Blender 2.8) but it seems it only shows current stats on the selected object (when in edit mode) and not what the stats will be ...
0
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0answers
11 views

Does material count cause the blender run slow in material mode?

I'm currently working on modelling a game-ready building asset.. Asset only has a 22k polygon count and around 17 materials.. After it reached to around 20k poly, blender has started running really ...
0
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3answers
113 views

What is the best way to reduce the poly count on this object with smooth shading

Hi I have used decimate before but is there a better way to reduce the polygons on an object such as the one in image 1? Image 1
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0answers
21 views

Verts/Face/Tris/Object/Lamps count becomes 0, though everything seems normal

So i've noticed that the counter on the top right shows the amount of 0. Everything seems to return to normal as i entered edit mode to my model. The problem still persists even if i have objects in ...
0
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0answers
38 views

Can you have too many polygons before retopology?

When doing a high poly model before retopology can you still make a model with too many polygons?
0
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1answer
58 views

How to delete all faces/geometry that isn't visible? Lowering poly count for unity?

Ok, Ive looked at Removing internal geometry before 3D printing but am really trying to reduce poly count for export to UNITY especially. Ive decimated and done limited dissolve, but really I still ...
1
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1answer
76 views

Game Asset Vertex Count/ Importing in Unity

I am new to creating game assets; I read that the poly count needs to be somewhere around 64,000. I've created a skyscraper without any modifiers and as basically as I can in order to achieve the ...
2
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2answers
110 views

Remove geometry on “inside”

I have a mesh that has a internal geometry but not like vertices inside of a closed geometry but rather the faces that are not visible from the outside let me explain with an image: as you can see ...
0
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2answers
184 views

How to reduce poly number when you start creating object in 2.8?

In Blender 2.79, there's an option to reduce poly number of your object, the option appears when you first create it. But now I've moved on to Blender 2.8 and can't find it, Where is it?
0
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1answer
134 views

Strange artefacts when using Decimate modifier

While using a decimate modifier, I get these weird shading artifacts: I have managed to narrow it down to the Decimate Modifier causing the problem. What is causing this weird shading? How can I ...
0
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0answers
30 views

Hey Guys, I'm trying to learn how to create something like the attached image in blender for product work

Is there anyone out there willing to please help me or point me to a good tutorial. please]1
0
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0answers
74 views

About clothes for a High to Low Poly pipeline

I need clarification since I've done a high to low poly process before but now there's a new problem that complicates things for me slightly. How I would do a character is make the high poly with all ...
0
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4answers
221 views

how do i make a ramp around a corner?

how do i curve a ramp around a corner like this? whenever i try something, it's just frilly. is there any good method to do this? EDIT: people didn't understand, so here:
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0answers
118 views

Normal map baking without initial low poly version

I have a gun model that I only have the Hi poly version for. I decimated it to create a low poly version and then tried to bake a normal with that decimated version, but the Normal came out very ...
0
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0answers
24 views

Is there any easy way to delete unnecessary vertices/trianlges?

In this example, there is a lot of unnecessary triangles and vertices, is there any magic tool that can delete them?
0
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0answers
111 views

Viewport performance due to high poly count

Is there a way of reducing poly count only in the viewport? My gtx 1070 is struggling while sculpting terrain (It has 2000x2000 subdivisions)
0
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2answers
147 views

How to reduce polygon of a wire model

i created a wire using curve (grease pencil) and givi it a skin. The problem is when i convert to mesh, it become too dense. What is the best tips to reduce the poly. What should i do before i convert ...
1
vote
2answers
162 views

How can I set the geometric resolution of a primitive?

I'm having trouble creating a high resolution sphere in Blender. I can create a sphere with Add -> Mesh -> UV Sphere. This sphere will be viewed very close to the camera, and it's obvious (in Unity) ...
0
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1answer
438 views

How to automate polygon reduction using python?

I have several models(more than 1000) in FBX format and I want to decrease their polygon count. I'm using decimate modifier. Since there are so many models and the task is not too complicated, I was ...
1
vote
1answer
273 views

How big should i make my assets for a game [closed]

So, i am trying to make a small game level to test some stuff and I made a tree that is 4.7 million tris, is this way too much and do i need to reduce the size, or is this ok
-1
votes
1answer
76 views

What should be the mesh count when I submit a model? [duplicate]

I have been planning to upload a 3D model lately. What is the actual definition of polygon numbers as I don't know what subdivision level is taken as the standard for my submission. The 3D website ...
0
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2answers
1k views

Finding Vertices, Edges, Faces, and Tris using Python

I am trying to access the triangle count of an object with Python. All other python code displays itself when I hover my mouse over the corresponding button in the interface. When I go to the info bar ...
0
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0answers
21 views

What are some good progressions for beginning modeling? [duplicate]

New guy to Blender, want some advice on tutorial projects with small polycounts. So far I have modeled a pawn and a mug.
1
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0answers
288 views

whats the maximum poly count for character models in video games? [closed]

So I have a 3d human model that I made in blender and it has almost 14,000 vertices, almost 14,000 faces, and tris are at almost 28 thousand. Will it be okay for me to use this model with out the need ...
0
votes
1answer
459 views

Trying to reduce polygons (decimate) is not an option

https://cdn.discordapp.com/attachments/191625599176015873/415621667432300545/unknown.png This is my current model for a health charger in Garry's Mod however the poly count for it is Verts:833,385| ...
1
vote
2answers
7k views

How to check the vertex/edge/polygon count of one or more object? [duplicate]

Is there a way to check the selected object(s) vertex/edge/polygon count?
0
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0answers
22 views

The Info window top part is not revealing the full numbers I need to see about polycount

Hey I just wanna see how many polygons or triangles a specific mesh has. I guess going into edit mode should allow this. Btw, some high-poly meshes, I don't really want to go into edit mode, cause it ...
0
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0answers
234 views

How to model rocks and stones as in the image?

I want to model a image of rock below- But, I'm not getting sharp edge image of Rock, when I use Displacement map generated by Njob to displace poly This is what I'm getting - And as we can see the ...
4
votes
2answers
3k views

How many “polygons” does my model have?

I have my model and in the info bar its show this May I need to know how many polygons it has, but there is no option to find polygons. Verts, Edge and Faces nothing polygon option there. In the ...
0
votes
1answer
346 views

How to lower polycount [duplicate]

i have created a grenade for game use in blender, and it has 4,449 vertices. Using decimate, i brought it down from 45K vertices. But i don't know if 4,449 vertices is low enough for a game, and if ...
0
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0answers
310 views

Future Updates - Handling High-Poly Sculpts Better?

(NOTE: I'm not sure if this is the place to ask; I couldn't seem to find an official Blender email address to contact regarding upcoming Blender updates.) I recall reading that ZBrush has a method of ...
1
vote
1answer
412 views

how to create low poly cliff

I want to create cliff with path to make roads as low poly like in below image.
0
votes
1answer
68 views

Is there a way to subdivide a face without using ctrl r and creating unnecessary polygons?

Blender beginner here, I want to add some stairs to the front of my model and my initial thought was to subdivide the currently flat staircase face and then translate every second edge running down ...
0
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2answers
2k views

How to lower the polygon number but keep smoothness?

I might have put too many polygons in the mesh and now it won't compile, so I need to lower the polygon number. Is it possible to do something to create an effect which works the opposite as the ...
0
votes
2answers
434 views

What's causing these artefacts when rendering my baked normal maps?

I'm trying to bake normal maps for my first hi poly to lo poly sculpt and things are coming out wonky. I made the low poly mesh by remeshing it in Instant Remesh, and then decimating it further ...
1
vote
1answer
212 views

parametric menu [duplicate]

When I create a new object (for instance: cube or cylinder), I can change it's vertex via the parametric menu, but when I rotate or move the object, I lose the parametric menu! My question is: can I ...
4
votes
1answer
978 views

Triangles or Squares or both? Which polys are easier for to render and in number? Or what if there are more verts than 3 or 4?

I have a question, I am aware that sometimes triangles can make a better curve, or close enough, using less polys, but which are would be less work to render? 1 square, or two triangles? So that being ...
1
vote
2answers
134 views

Fixing normals without getting in edit mode

I'm modeling a complex object,i did the high and low poly versions of this object and now i'm going to bake the normal maps ,but i've got a problem. I Split this object in a couple pieces,then i ...
1
vote
1answer
337 views

Merging characters body parts with a different edge loop count

I am just working on a new 3d Character for a little mobile Game. Since its best practice regarding performance to keep the polycount low, I am trying to figure out how to merge my hand with my arm ...
0
votes
1answer
577 views

Decimate/un-subdivide turns quads into diamonds?

This is my mesh before subdividing: After subdividing x3: After un-subdividing x3: The diamond topology mess up smooth shading and make the edges look terrible from certain angles. It might seem ...
1
vote
0answers
333 views

Fastest and Cleanest way to lower fluid polycount

As it bake the fluid result is pretty poly expensive because polygons are sync with voxel resolution. What's the best way to get an optimized mesh out of a baked-applied-motionless fluid model? ...
4
votes
1answer
26k views

How to decrease the polygon count on my mesh?

I'm an absolute beginner. I'm trying to reduce the count of polygons in my mesh. I've looked at some tutorials online and I know what I need to do is go through the decimate process. I can't locate ...
1
vote
1answer
484 views

Should I remove hidden geometry on a model for use in a game engine?

So I have this armor and base mesh character I wonder if I should remove the body and insert the armor because I'm worried with the vertices count that will ruin my fps any help? Game would be an RTS ...
0
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0answers
75 views

Normal map fragmented aspect

I have this creepy issue with normal baking. As you see, the result gives me a fragmented skin aspect. The fragments are the faces of the LOWPOLY. Anyone knows why? Doubled the normal map resolution,...
1
vote
2answers
725 views

Blender crashes when decimating hi-poly mesh

I just recieved a terrain mesh with over 16M polys. I can open it and mess around the scene quite well since I'm on a really decent PC. But I'm trying to decimate it (using the modifier itself) and my ...
0
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0answers
329 views

Too many edges/faces to create smooth surface?

I started learning modelling a few days ago, and came across a problem that I haven't yet learned how to solve. At the moment, I'm modelling a handgun's magazine, and thought about adding multiple ...
0
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0answers
210 views

Check polygon count without opening file?

Is there a way to run blender without opening it and return the polygon count of different obj files?