I'm trying to implement a basic foot/leg IK system. I've added the IK constraint and that works fine, and I'm now trying to add a Copy Rotation constraint to my foot so I can control rotation via the IK bone. I'm noticing that when it's in World Space, the foot will twist upward unnaturally.
It works correctly in Local Space, but I'd still like to know why World Space isn't working, and fix it if I can.