I am trying to make an animation of closing/opening of a Book. For this I'm using bones to control the same. I have added the bones as shown in the image, the closing of the covers are controlled by a controller bone on top. But I have an issue in completing the animation with the constraints.
Process followed to achieve it: (Note: Careful with the naming of the bones, check the image)
The bones are parented as shown in the image. And then the Cover.L, Cover.R, edge.LRoll and edge.RRoll , I have added the bone constraint of "Copy Rotation" in the local space. The middle two bones (edge.LRoll and edge.RRoll) take the rotation from the controller and the side two covers take the rotation from their opposite edges (i.e Cover.L takes from edge.RRoll). (I have named the bones in the picture and also represented the parenting with the yellow arrows)
Basically this should help in coordination of the rotation of the covers with respect to the rotation of the edges, when the controller is rotated. Now I added "Limit Rotation" to the middle edges so that they don't rotate more than 90 degrees in local&World space respectively for R and L edges. Everything works fine till now as constraints for middle edges works well.
- Now I want to constraint the rotation of the Covers from 0-180 degrees in World space and added the same to both the covers.
THE PROBLEM: As I added the constraints of limit rotation to covers, the Cover.L works well in its boundaries, but the Cover.R weirdly flips its direction the moment it nears the 180 degrees. SO I want to fix this issue
Here is the constraints I have added (May be useful before opening the blendfile)
So, I am unable to understand what is wrong with this. Please guide me how to fix this issue?? Im I doing wrong somewhere? or is it a bug?
WHAT I HAVE TRIED - I have tried limiting the rotation with respect to the local space, changing the limit angles but this doesn't give proper limits. - I saw somewhere that the "roll" of the bones can sometimes cause rotation issues, so I even kept all the rolls to Z axis.
Btw: I am new to the working on Armature, that is the reason I might have been asking very basic issue. I have been following this tut https://www.youtube.com/watch?v=hjZa-h_f5Ts&t=6s
My blend File for further investigation: https://pasteall.org/blend/2b57b74d8746407ba12897f0c5d9559b