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So I wanted some stiff hair particles, but a little twisted. I made hair, added a vortex, baked to the frame/shape I wanted, and then I hit Convert. This turned it into a mesh, but the mesh was like invisible lines in render. It did not retain the shape from the Cycle Settings. From a few searches, I decided to convert the mesh to a curve (ALT+C - Curve from Mesh) and bevel.

However, the problem now is that the resulting tubes have jagged edges. I went into Edit mode and found that none of the Control Points have any Handles. How can I get/create handles in a curve? Tried setting all the Handle Types.

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    $\begingroup$ perhaps T menu > Tools > Set Spline Type > Bezier? Also, in the N menu make sure that Handle is enable in the Curve Display $\endgroup$
    – moonboots
    Commented Jun 18, 2018 at 13:29
  • $\begingroup$ Ah, thanks. Now just to get this to follow the armature... $\endgroup$
    – Edward
    Commented Jun 18, 2018 at 13:41

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solution is T menu > Tools > Set Spline Type > Bezier. Also, in the N menu make sure that Handle is enabled in the Curve Display

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