So I wanted some stiff hair particles, but a little twisted. I made hair, added a vortex, baked to the frame/shape I wanted, and then I hit
Convert. This turned it into a mesh, but the mesh was like invisible lines in render. It did not retain the shape from the
Cycle Settings. From a few searches, I decided to convert the mesh to a curve (
ALT+C - Curve from Mesh) and bevel.
However, the problem now is that the resulting tubes have jagged edges. I went into
Edit mode and found that none of the Control Points have any Handles. How can I get/create handles in a curve? Tried setting all the Handle Types.