My mesh looks torn with little holes when it's transparent but totally fine when opaque. Any idea what could be causing this and how to fix? EDIT: none of the holes are visible in edit mode, only if the object is transparent in object mode. Thanks!
Here I have some images. All are in object mode without any modifiers at all.
Again, no holes are visible at all in edit mode and are only visible when the object is transparent in object mode.
During a render with transparency on, it looks fine too! Only in the 3D viewport with transparency there is noticable tearing/blocky-ness.