My mesh looks torn with little holes when it's transparent but totally fine when opaque. Any idea what could be causing this and how to fix? EDIT: none of the holes are visible in edit mode, only if the object is transparent in object mode. Thanks!
Here I have some images. All are in object mode without any modifiers at all.
Transparency: https://imgur.com/a/L3KDbxZ
No transparency: https://imgur.com/a/NwJQZUB
Again, no holes are visible at all in edit mode and are only visible when the object is transparent in object mode. During
During a render with transparency on, it looks fine too! Only in the 3D viewport with transparency there is noticable tearing/blocky-ness.