5
$\begingroup$

When I export an armature as fbx and reimport it blender automatically adds a bone at the end and adds an "_end" to the bone name. Do these bones have a purpose?

So far I have considered them a minor nuisance and simply deleted them. Here is what happened when I reimported the Armature three times

enter image description here

$\endgroup$

1 Answer 1

5
$\begingroup$

In many other software packages (e.g. maya) and in the fbx format there are joints instead of bones. A joint (point position) has a location, orientation, size but no length. Blender's bones naturally have a length since they actually are two connected joints. In reality you don't really need the tip of the bone to create a transformation matrix, but this is a Blender specific design decision.

So when exporting, an unconnected bone is converted into two connected joints. Two bones joints are converted to three connected joints. That way and end joint is automatically created to preserve the tip information of a bone. Even when rigging with joints it is common to create an end joint, since it makes orienting the last joint (before the end) easier.

Importing the rig create a bone for every joint, because the importer doesn't know if the rig uses end joints or not.

When importing a rig into Blender, there is an option to automatically remove the end joints: ignore leaf bones

enter image description here

In the process of animation, the leaf/end/tip joints (bones) are usually irrelevant and can be ignored or deleted.

Related: Generic import options for fbx files by Gui de Souza.

To enable/disable the export of leaf bones, check/uncheck the option in the export options under Armatures.

export option

$\endgroup$
3
  • $\begingroup$ But how do I make Blender not export leaf bones? $\endgroup$ Commented Nov 17, 2019 at 2:06
  • $\begingroup$ By unchecking the Add Leaf Bones option in the export dialog, see my edit. $\endgroup$
    – Leander
    Commented Nov 17, 2019 at 12:29
  • $\begingroup$ Hello, sorry to revive this but do you know of a way to set Blender not to add leafbones by default when importing rather than having to set it each time for each import? $\endgroup$
    – akaBase
    Commented Sep 30, 2021 at 11:01

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .