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Hello Blender Stack Exchange people :)

I'm a huge beginner in Blender so excuse my question if it's dumb ^^

I've got this going right now :

Frost marks on a lens

Frost marks material

This might seem a little dumb, but I'm struggling to change the color of the lens ONLY on the spots covered by frost marks... Please help ? ^^'

Thanks in advance :)

EDIT : This question has been answered, but here's the .blend file with the old and the new (wanted) material :p

Blend file (forgive the name, I didn't have any idea of what I was going for when I started ^^')

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  • $\begingroup$ Have you tried changing the color in the glass shader? if the frost marks you're talking about are the white parts in the lens I think it might be that color value you need to change. $\endgroup$ – Nobinberg Apr 10 '18 at 12:20
  • $\begingroup$ Doesn't work, I tried it before. It changes both the colors :c I want the lens to stay the same "white" color while the marks are a little blue-ish. $\endgroup$ – Brynhildr Apr 10 '18 at 13:18
  • $\begingroup$ Ok, can you attach the .blend file here? So that i can take a look at it. $\endgroup$ – Nobinberg Apr 10 '18 at 14:13
  • $\begingroup$ Even though the question has been answered I'll attach it in about 3h30min when I get home, sorry for answering this slow ^^' $\endgroup$ – Brynhildr Apr 11 '18 at 6:44
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Final

Here are two ways of doing this, both are using Color Ramp with Constant value, and both can be changed to something else and with white value (from Color Ramp) you can control how much colour will affect area.

Mask between two shaders:

This is best option if you want to have not only different colours, but also different shaders assigned to "frosted" area.

first

Different colours for one shader:

This is best suited if you want only to change colours.

second

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