I'm trying to make a simple mesh of a brick room with a corridor. For some reason, it gets squished by the faces at back and front, and I can't figure out why. Also, when I unwrap, some of the faces will rotate the texture by 90 degrees. I'm hoping to be able to bake this material once I fix it so I can bring this into Unreal (I know some people prefer to do there textures in Unreal, but I just prefer Blender), so it's trickier trying to mess with the UVs.
Here is the front of the corridor:
Here is the back of the room (notice the material here is rotated 90 degrees):
Part of wall next to corridor entrance:
And here are my nodes:
I just want to know out how to make the texture consistent with the normal parts throughout the mesh. I've looked around everywhere but couldn't find an answer.
Anyway, this is my first post on Blender Stack Exchange, so sorry if I made any errors.
Any help is appreciated!