So, I made a very complex material (in my opinion) in EEVEE, using certain nodes that only apply to EEVEE like the Shader to RGB node.
I've come across certain tutorials in which they transform materials into textures, but they're using Blender 2.79 and below.
Also, while trying to find some solution, i came across something they called "Principled Baker" in which I suppose it's an add-on to bake textures from the Principled Shader. The problem is, by my understanding, the Principled Baker only works with Cycles.
So, I decided to ask "Is there any way to convert the material I have into textures?".
I'm not an expert on textures but I'd say it's probably albedo/base color, roughness and normal.
I'll leave my blend file of the object in question.
Thank you for your time and hope to hear good news!