Blender comes with a bunch of sculpting tools:
I am wanting to create a custom sculpting tool but I am not sure where to begin. How would I go about creating a custom sculpting tool with several extra properties in the properties area:
As an aside, when looking at the contents of a .blend file I noticed that all of the sculpting tools are inside there; so I basically want to add a new custom one into there somehow...
What I am looking to create
The tool that I want to create would basically have three properties "Source Mesh Min", "Source Mesh Max" and "Direction". Both of the source meshes would have the exact same topology as the actual mesh that is being sculpted.
The sculpting tool would then essentially lerp the current mesh towards one of the two source meshes depending upon the selected direction.