I created a river and decided to put a sound to that river,but the sound stays the same,no matter how far or how near I am going to the river.I used 3d sound option in game logic in blender game and I did the properties as I saw in a clip on YouTube,but nothing has changed.How can I fix that problem?
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$\begingroup$ I have put .wav file,but with no result.Also when I increase maximum gain,the sound disappears. $\endgroup$– IvelinCommented Jan 2, 2018 at 9:41
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$\begingroup$ In the picture i saw that the maximun distance is set to infinite, which means that Wherever you stand the volumen would be the same. $\endgroup$– StrapicarusCommented Jan 2, 2018 at 17:33
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$\begingroup$ And what values must I have in 3d sound in my situation to run the sound properly? $\endgroup$– IvelinCommented Jan 3, 2018 at 13:53
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$\begingroup$ How far away you want no sound?, put some value and test it. $\endgroup$– StrapicarusCommented Jan 3, 2018 at 16:55
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$\begingroup$ I tested it many times with different values ,but as I said the sound stays the same.I want to have no sound from where is my camera as you see in the picture. $\endgroup$– IvelinCommented Jan 3, 2018 at 18:11
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2 Answers
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In the sound actuator
set: minimun gain to 0.0
, maximun gain to 1.0
and maximun distance to ~50 (estimate from the image provided)
, i dont know the scales you are using but the camera appear to be at ~50 units from the sound position. The scales of your blend are weird so is dificult to say something near reallity.
Here is a .blend to demonstrate, just press P and then SPACE to move the camera.
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