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I created a river and decided to put a sound to that river,but the sound stays the same,no matter how far or how near I am going to the river.I used 3d sound option in game logic in blender game and I did the properties as I saw in a clip on YouTube,but nothing has changed.How can I fix that problem?enter image description here

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  • $\begingroup$ I have put .wav file,but with no result.Also when I increase maximum gain,the sound disappears. $\endgroup$
    – Ivelin
    Commented Jan 2, 2018 at 9:41
  • $\begingroup$ In the picture i saw that the maximun distance is set to infinite, which means that Wherever you stand the volumen would be the same. $\endgroup$ Commented Jan 2, 2018 at 17:33
  • $\begingroup$ And what values must I have in 3d sound in my situation to run the sound properly? $\endgroup$
    – Ivelin
    Commented Jan 3, 2018 at 13:53
  • $\begingroup$ How far away you want no sound?, put some value and test it. $\endgroup$ Commented Jan 3, 2018 at 16:55
  • $\begingroup$ I tested it many times with different values ,but as I said the sound stays the same.I want to have no sound from where is my camera as you see in the picture. $\endgroup$
    – Ivelin
    Commented Jan 3, 2018 at 18:11

2 Answers 2

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In the sound actuator set: minimun gain to 0.0, maximun gain to 1.0 and maximun distance to ~50 (estimate from the image provided), i dont know the scales you are using but the camera appear to be at ~50 units from the sound position. The scales of your blend are weird so is dificult to say something near reallity.

Here is a .blend to demonstrate, just press P and then SPACE to move the camera.

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This is my .blend file for 3d sound.Hopefully you will find solution to this problem.

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